I hate to be the bearer of bad news, but Treyarch is already screwing the Wii owner's on WaWii. Take a good look at the trailer for the Wii version of WaWii.
(http://www.gametrailers.com/player/36402.html)
You have one guy playing with his Zapper, and the second player (off-line co-op) joins him as a "light gun." We already aren't getting the same treatment as the PS360. From a complaint letter written to Treyarch (by one of my BC clan mates)… Here's what they have to say about the Wii:
//Hi XXXXXXX-
I'm glad to see you are interested in Call of Duty: World at War.
Unfortunately, you're trying to compare apples to oranges with the below listed games and Call of Duty: World at War. I don't believe any of the games you listed utilize any form of DX9 shader technology, or any of the other numerous advancements with the CoD4: Modern Warfare engine which is now running on the Wii with CoD:WW. These ramifications for online play are far-reaching
We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.
That said, we have great plans for competitive MP, with more details to come later this year. I am confident you and the community-at-large are going to be satisfied with the game we've got in store for you. We've been working for over two years to make this engine compatible with the Wii, and it's really going to show in the end-product.
Thanks for writing!
Regards,
-JD//