The Conduit Multiplayer Previewed
06 May 2009 18:19
David MarseillesDavid Marseilles

The Conduit Multiplayer Previewed

conduit2s.jpg
Let's start with the high praise: "It's pretty much what you'd expect from a modern console FPS, but not necessarily what we've come to expect from Nintendo WFC titles." So says Joystiq. So pray we all.

The highlights are that HVS apparently improved performance in the online mode by reducing graphical fidelity (smart move if you ask me). You probably already know that the Conduit reduced the total number of players to 12 from a planned 16. There are seven maps, 3 categories (Team Objective (which includes a CTF sub-type), TDM, FFA), and there seem to game sub-types for each category (Joystiq played a Free For All variant called "Bounty Hunter" where everyone races to be the first one to kill the player designated as the hunted, also spotting a Last Man standing mode and a "King of the Hill"-like mode).

They reported that movement speed felt slow and there was no Sprint option. WiiSpeak lets you talk either to your team or the five nearest players—it's unclear from the preview whether that's automatically chosen based on the mode you're playing, or if you can manually switch it and say, talk to someone on the opposite team in TDM. Everything is as customizable as you've come to expect from HVS, from modes, rules, HUD arrangement and of course, control config.

Read the whole thing and keep marking the time until it releases. Then buy a copy for you and another for a friend. The success of this game reflects not just on the Wii, but probably on its successor too.

There was a past multiplayer demo Sega ran that fell through a little while ago, and I expect this demo will be reported by some other sites soon as well, so keep your eyes open for more impressions.


Screenshots:


The manual from 4colorrebellion.

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