Conduit Release Date!

06.10.08

David MarseillesDavid Marseilles

Conduit Release Date!

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GoNintendo has a press release from High Voltage Software (WiiHD's favorite developer) which just makes us love them all the more. In addition to giving us a release date in the not-too-distant future (Q1 2009), Eric Nofsinger, Chief Creative Officer at High Voltage Software, opens up a can of whoop asterisk worthy of song with this quote:

Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics. With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced.

Booyah! Hit the break for the full press release.

Press Release:

High Voltage Software’s The Conduit is a stunning first-person action shooter that promises to provide some of the best visuals seen to date on Nintendo’s Wii gaming console.

Using their proprietary Quantum 3 Game Engine technology, the team at High Voltage Software is fusing fast and fluid gameplay with an advanced set of visuals intended to squarely establish the Wii as a true next-generation gaming platform. The first-person shooter boasts a competitive online multiplayer component and a thrilling single-player campaign. Advanced graphical features include dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition including gloss, diffuse, and bump mapping.

“Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics,” said Eric Nofsinger, Chief Creative Officer at High Voltage Software. “With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced.”

Featuring terrifying alien creatures, an advanced Artificial Intelligence System, and a rich, conspiracy-laden story, The Conduit has more than a pretty face. “The Wii has tremendous potential,” said Kerry J. Ganofsky, CEO and founder of High Voltage Software. “We’ve invested heavily in our technology to make certain that potential is realized with The Conduit.”

The Conduit’s control scheme was carefully designed from the ground up with the Wii in mind, as were each of the weapons in the extensive armory, providing gameplay not possible on other platforms. As Secret Service Agent Ford, you must learn to master each of these weapons as well as the special “All Seeing Eye” device to defeat enemies, solve puzzles, and unravel the game’s mysteries.

“Conduit was especially designed for the Nintendo Wii” states Matt Corso, Creative Director at High Voltage Software. “From the weapons to armory and graphics, we tailored everything to the Wii which sets this game play apart from anything else on the market right now.”

The Conduit is currently scheduled for Q1 2009 release.

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Trailer:

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Comments

KindaOddKindaOdd 1213162272|%e %b %Y, %H:%M %Z|agohover

Awesome. It seems so far away though. :( Still glad someone's stepping up to the plate with their games.

unfold by KindaOddKindaOdd, 1213162272|%e %b %Y, %H:%M %Z|agohover
David MarseillesDavid Marseilles 1213163616|%e %b %Y, %H:%M %Z|agohover

6-9 months is a little harsh, and there's always the chance of delay. I imagine this is penciled in more than chizzled. Still, when that tech demo was released not that long ago, I feared we might be a lot further from completion.

unfold by David MarseillesDavid Marseilles, 1213163616|%e %b %Y, %H:%M %Z|agohover
Anonymous (74.46.66.233) 1213169846|%e %b %Y, %H:%M %Z|agohover

I agree fortunz, after the tech demo i gave it 2 years before it comes out.Does help knowing they're pretty deep in , but as ya mentioned ya can almost guarantee a delay or two just for the online component.Wouldn't hurt my feelings as long as it was right.Does look like alot of fun though.Co-op would be cool too, with higher difficulties especially.We shall see.Damn posting anonymous….<Tox

unfold by Anonymous (74.46.66.233), 1213169846|%e %b %Y, %H:%M %Z|agohover
Anonymous (76.87.86.50) 1213180919|%e %b %Y, %H:%M %Z|agohover

Considering it will be multiplayer 6-9 months isn't too bad. I'm just glad to see some type of shotgun. =D

-NOG81

unfold by Anonymous (76.87.86.50), 1213180919|%e %b %Y, %H:%M %Z|agohover
JTRambomanJTRamboman 1213201799|%e %b %Y, %H:%M %Z|agohover

Anybody know if Timesplitters has a timetable yet? It will be interesting to see if those two will be in competition. I really hope the online options are robust. I guess I could live with 8 player, but I am hoping for 16. And on a side note, that little seeing eye thing seems a little gimicky to be such main focus. I mean, it allows you to see things that aren't normally visible? Is that it?

unfold by JTRambomanJTRamboman, 1213201799|%e %b %Y, %H:%M %Z|agohover
David MarseillesDavid Marseilles 1213204958|%e %b %Y, %H:%M %Z|agohover

It depends on how the eye is implemented. If could a be a gameplay hook worthy of portal if they use it right, and if they don't, you're right, just a gimmick. Hopefully we'll get more details and get to hear hands-ons to find out whether it's a worthwhile mechanism or not.

And you guys suck at dreaming. I'm hoping for 60 player online. That's right. I said it.

unfold by David MarseillesDavid Marseilles, 1213204958|%e %b %Y, %H:%M %Z|agohover
Anonymous (142.161.141.35) 1213211359|%e %b %Y, %H:%M %Z|agohover

This game looks like it had a nice variety of weapons, it should be good. It's kinda like Halo with the weapons they have, theres the 'Alien' weapons and the man-made ones which I think is cool.

As Rambo said, I hope this game is 16 or 32 player online like MoH:H2 is. I hope the controls are similar to MoH too, because then we won't have to adjust a lot and IMO the controls for MoH are really good =D.

- MannyF5

unfold by Anonymous (142.161.141.35), 1213211359|%e %b %Y, %H:%M %Z|agohover
Conduit
David MarseillesDavid Marseilles 1213239545|%e %b %Y, %H:%M %Z|agohover

That's definitely going to be one of the pluses about not being in WWII; more interesting weapons.

Honestly, there are improvements that could be made over MoHH2 controls. Remapability, the ability to deactivate unwanted motion controls (I use dpad up to reload, and anytime I'm doing battle in and around stairways and multple levels, my attempts to aim up frequently activate the motion reload, which can get you dead fast if you're on shotty), and even the ability to do away with IR turning/bounding box. I wouldn't want to lose the option of IR aiming since MoHH2 finally perfected it, but I'd like to have the option of using the analog and toggling turn/strafe (supposedly BiA Wii will have that option).

But I'd rather them just copy MoHH2 than to screw up the controls. So few have gotten it right, it's almost not worth the risk.

unfold Conduit by David MarseillesDavid Marseilles, 1213239545|%e %b %Y, %H:%M %Z|agohover
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