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06.10.08 Conduit Release Date!![]() GoNintendo has a press release from High Voltage Software (WiiHD's favorite developer) which just makes us love them all the more. In addition to giving us a release date in the not-too-distant future (Q1 2009), Eric Nofsinger, Chief Creative Officer at High Voltage Software, opens up a can of whoop asterisk worthy of song with this quote:
Booyah! Hit the break for the full press release. Press Release:
Trailer: Similar PostsQuantum of Solace (Wii) Exclusive 4 Player Offline Vs Mode |
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Conduit Release Date!







Comments
Awesome. It seems so far away though. :( Still glad someone's stepping up to the plate with their games.
6-9 months is a little harsh, and there's always the chance of delay. I imagine this is penciled in more than chizzled. Still, when that tech demo was released not that long ago, I feared we might be a lot further from completion.
I agree fortunz, after the tech demo i gave it 2 years before it comes out.Does help knowing they're pretty deep in , but as ya mentioned ya can almost guarantee a delay or two just for the online component.Wouldn't hurt my feelings as long as it was right.Does look like alot of fun though.Co-op would be cool too, with higher difficulties especially.We shall see.Damn posting anonymous….<Tox
Considering it will be multiplayer 6-9 months isn't too bad. I'm just glad to see some type of shotgun. =D
-NOG81
Anybody know if Timesplitters has a timetable yet? It will be interesting to see if those two will be in competition. I really hope the online options are robust. I guess I could live with 8 player, but I am hoping for 16. And on a side note, that little seeing eye thing seems a little gimicky to be such main focus. I mean, it allows you to see things that aren't normally visible? Is that it?
It depends on how the eye is implemented. If could a be a gameplay hook worthy of portal if they use it right, and if they don't, you're right, just a gimmick. Hopefully we'll get more details and get to hear hands-ons to find out whether it's a worthwhile mechanism or not.
And you guys suck at dreaming. I'm hoping for 60 player online. That's right. I said it.
This game looks like it had a nice variety of weapons, it should be good. It's kinda like Halo with the weapons they have, theres the 'Alien' weapons and the man-made ones which I think is cool.
As Rambo said, I hope this game is 16 or 32 player online like MoH:H2 is. I hope the controls are similar to MoH too, because then we won't have to adjust a lot and IMO the controls for MoH are really good =D.
- MannyF5
That's definitely going to be one of the pluses about not being in WWII; more interesting weapons.
Honestly, there are improvements that could be made over MoHH2 controls. Remapability, the ability to deactivate unwanted motion controls (I use dpad up to reload, and anytime I'm doing battle in and around stairways and multple levels, my attempts to aim up frequently activate the motion reload, which can get you dead fast if you're on shotty), and even the ability to do away with IR turning/bounding box. I wouldn't want to lose the option of IR aiming since MoHH2 finally perfected it, but I'd like to have the option of using the analog and toggling turn/strafe (supposedly BiA Wii will have that option).
But I'd rather them just copy MoHH2 than to screw up the controls. So few have gotten it right, it's almost not worth the risk.