Joystiq Gets their hands on Force Unleashed (Wii)

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David MarseillesDavid Marseilles

Joystiq Gets their hands on Force Unleashed (Wii)

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WiiHD's gallery of fresh Wii-specific screens and video for Star Wars: The Force Unleashed is ready for your waiting eyes. But we didn't want to just give you eye candy, so we dug up Joystiq's hands-on for the Wii too.

Assuming you haven't been hiding under rock for the past few months, you know the Wii gets an exclusive Duel Mode where you can go head to head with your friends. It also gets a few extra stages over the PS360, and some special Wii-specific moves. Joystiq didn't miss the advanced physics of the PS360, proclaiming that the Wii physics felt "realistic enough" under the conditions they were able to test. The visuals were jaggie-filled, but Joystiq liked most of the motion controls. Although the light saber didn't always respond in kind, they were down with the force controls.

The Duel Mode has no AI option—it requires 2 players. There are 27 characters and 9 locations to choose from. In addition to lightsaber action, you still get to use your force powers on objects in the locations. Best we can tell, there isn't much differentiation between the characters' moves. Everyone gets one single blade lightsaber, and the same basic move set. You can tell the characters have different strengths from the duel mode screenshot though. But overall the moves feature a richness in combination that makes this mode a rich fighter, almost worthy of separate packaging according to Joystiq.

Hit the break for Wii-specific media.


Star Wars: The Force Unleashed (Wii) Footage

Star Wars: The Force Unleashed (Wii) Screenshots:

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Via Joystiq Hands On and Joystiq Duel Mode Hands On | Permalink

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So um David is it? How did ya get this gig?… I mean I'm a little curious?, cause ya know the...
(by BadDaddy1 (guest) 1259351135|%O ago, posts: 5)
Other titles, with far fewer resources, have managed to impress me with their precision controls....
(by David Marseilles 1259170625|%O ago, posts: 5)
If you need "precision pointer accuracy" then you need to dial back the cursor sensitivity...
(by asdf (guest) 1259111399|%O ago, posts: 5)
And by the way, this was a 9 month project - where you came up with two years, I have no...
(by David Marseilles 1259091785|%O ago, posts: 5)
So what exactly is wrong with the controls? Guys like you slammed WAW last year for not having...
(by asdf (guest) 1259056544|%O ago, posts: 5)

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