04 Aug 2008 23:15 David Marseilles Call of Duty: World at War (WaWii)WiiHD wants to be wrong about WaWii, but we still have our doubts. Will it run smoothly? Will Treyarch learn the control lessons of MoHH2? Will the online modes provide balanced play and aggressive competition? Will it be as fully featured as the PS360? We all hope that at this point, incomplete games (like Call of Duty 3 Wii) are a thing of the past. Everybody is promising to deliver great Wii games now, but as we remember from Ubisoft's promise to deliver "1st party quality" games, promises don't mean crap. WiiHD hopes readers take a Missouri-style (the "Show me" state) approach to Treyarch's promises. We're going to cover PS360 material on WaWii, but all the time you're seeing PS3 previews (like today), ask yourself why we aren't seeing Wii previews…? PS360 World at War footage came out well before E3, but not WaWii. There's been lots of game media coverage of the PS360 game, but very limited coverage of WaWii. Why isn't Treyarch getting WaWii out there? Wii fans aren't going to get quality by continuing to buy crap. So don't fork over your money until Trayarch actually shows us the goods. Today's preview comes from the venerable computerandvideogames.com, and covers the PS3 version. Gritty? Yeah, we've heard. Not "Really" CoD5? Like we care? What's new is coverage of the Japanese AI. Treyarch has attempted to get the units to replicate tactics of the Japanese military. It's encouraging that they're trying, at the very least. It'd be nice if the game really set itself apart from other WWII shooters with a unique experience. WiiHD likes gritty, a la the Batman and Bond movie relaunches. But cinematics alone don't make a great game, so it's nice that they're putting thought into AI tactics. The most interesting tidbit is the vehicle-based online mode. Details are sketchy, but Treyarch is tailoring some maps for jeep, armored car and tank skirmishes. Will there be a limited number of vehicles available for a few soldiers, with the rest on foot like Blood Gulch? Or will these be vehicle-only skirmishes? Will vehicles only be for these tailor made maps, or can they allowed in others as well? We'll have to wait and see. Remember, this is coverage of the PS3 version. Will WaWii miss out on any extra features? Hurry up and show off the Wii version of the game Treyarch so we can stop asking. Incredibly limited selection of game media for WaWii available after the break. 2 Wii Screens (yes, only two): 2 DS Screens
Via GoNintendo | Permalink
Similar Posts |
|
Call of Duty: World at War (WaWii)
I hate to be the bearer of bad news, but Treyarch is already screwing the Wii owner's on WaWii. Take a good look at the trailer for the Wii version of WaWii.
(http://www.gametrailers.com/player/36402.html)
You have one guy playing with his Zapper, and the second player (off-line co-op) joins him as a "light gun." We already aren't getting the same treatment as the PS360. From a complaint letter written to Treyarch (by one of my BC clan mates)… Here's what they have to say about the Wii:
//Hi XXXXXXX-
I'm glad to see you are interested in Call of Duty: World at War.
Unfortunately, you're trying to compare apples to oranges with the below listed games and Call of Duty: World at War. I don't believe any of the games you listed utilize any form of DX9 shader technology, or any of the other numerous advancements with the CoD4: Modern Warfare engine which is now running on the Wii with CoD:WW. These ramifications for online play are far-reaching
We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.
That said, we have great plans for competitive MP, with more details to come later this year. I am confident you and the community-at-large are going to be satisfied with the game we've got in store for you. We've been working for over two years to make this engine compatible with the Wii, and it's really going to show in the end-product.
Thanks for writing!
Regards,
-JD//
I'd be interested in seeing the text of the letter you sent them, if you have it.
This is the letter that was sent. I can not take credit for authoring the letter, but here it is. I haven't changed anything:
Apparently, while other versions of the game are getting 4-player online cooperative, the Wii is getting 2-player local co-op. This is completely unnacceptable. Call of Duty 3 Wii by Treyarch was a piece of garbage, with awful graphics and no online modes on an online capable system. Now, after promises of an even experience across all consoles, you have denied Wii gamers something that they deserve. Here are a few examples of the idiocy that it must have taken to remove online 4-player co-op from the Wii version:
The Wii has proven itself capable of handling 32 players online simultaneously with a fluid framerate in Medal of Honor:Heroes 2 (a GOOD game).
Super SMash Brothers Brawl, by Nintendo, is able to support 4 players online with beautiful graphics and fluid gameplay
Mario Kart Wii, by Nintendo, supports 12 players with far more fast-paced gameplay. It also allows 2 people to go online simultaneously with purposley lowered graphics for fluidity, which is a perfectly acceptable thing to do.
The upcoming game The Conduit will feature 16-player online battles with incredible graphics and superb gameplay.
Star Fox Command, by Nintendo for the Nintendo DS (A handheld system several times smaller and far less powerful than the Wii) can handle 4 players online simultaneously.
Pokemon, Transformers, Mario Kart DS, Diddy Kong Racing DS, and inumerable other handheld games all support 4 or more players online.
So why, people of Tryarch, have you chosen to take away a fundamental experience from a perfectly capable system? If the Wii can handle 32 people in unpredictable online matches, why not have 4 in pre-rendered levels with only Artificially Intelligent enemies? The Wii may not have the same graphical capabilities of other systems, but it has the exact potential for online gaming. The lack of 4-player online co-op as on other systems are a testament to Treyarch's lazy, underdeveloped, spit-in-the-face attitude forced upon Wii owners. Unfortuantely, I must take an unpleasant (For you) course of action.
I am a part of a very large guild of hardcore gamers, numbering in the thousands, who were similarly dissappointed, just as I am, with Call of Duty: World at War. We have regular contact with several other large or larger guilds who together make up hundreds of thousands of hard-core Wii gamers (No exaggeration!). We also have access to very popular online Wii gaming forums, including the ones at IGN, 1up.com and Eurogamer. If Treyarch does not implement four-player online co-op on the Wii version of Call of Duty: World at War, me, my clan, and a very large portion of the gamers of America will boycott Call of Duty: World at War. We will also boycott other Treyarch games such as Quantom of Solace. This boycott will also be spread to other nations, and will easily encompass millions of Wii owners. There will be online petitions, individual boycotts and severasl online petitions. All we ask is that Treyarch implement what was done on other consoles on the Wii as well. We are tired of your underdeveloped garbage being shoved onto us. It is a simple solution to our anger, and will be a testament to Treyarch's customer satisfaction. Please do not ignore this e-mail or reply to it with a form letter, as you may be soon seeeing a flood of hate mail. Thank you for complying with your customers wishes in advanced!«<
How about some names (forum aliases/personas are fine) of you and the sender. I might blog this, and I'd like to provide proper credit (you for bringing it to my attention, and him for writing it).
Also, was "JD" the only identifying mark on the reply email? Any other name or title?
The letter writer's persona is Stephen3593 from Bravo Company. I'm Army of 2, from the same. The only additional identifier at the bottom of the response email was:
Treyarch/Community Manager
You (and stephen) have been blogged.
I went ahead and added a link to Bravo Company, just for good measure.