Quake Wii Get Its Mods On
06 Sep 2008 04:31
David MarseillesDavid Marseilles

Quake Wii Get Its Mods On

quakewii.jpg

Eluan has been hard at work on Quake Wii, making a number of improvements. There's something of a changelog after the break, but the most interesting thing is that users are reporting much greater mod compatibility.

The new release has a big increase in mod compatibility (ive just noticed.) I have tested out [everything] from weapons to bots, and they work [beautifully].

(except for a quick reduction of framerate in a thick strip on the top of the screen using some mods, like bots.)

What does this mean? It means a massive library of quake mods could soon be yours for the asking. Hundreds and hundreds of maps and tweaks could turn Quake Wii into one of the longer-lasting games available on the system.

Excellent news. Discussion of networking elements is still taking place, and there are even dreams of Quake 2 and 3 dancing in developers' heads.


"Changelog"

  • Shouldn't freeze - ever.
  • Pressing 1 (or Z in the gamecube controller) shows scores
  • Power button now works (forgot about it :P)
  • Model bounding box fixes (no more dissapearing models)
  • HBC-ready
  • Command line easy to manage - still needs a frontend for the end user, though.
  • Simple on-screen keyboard
  • View locking so that you can aim freely without turning
  • TV overscan adjustment working for the GX build
  • Simple, ugly brightness control

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Via Official Quake Wii Dev thread | Permalink


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