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WiiHD is your one-stop shop for hardcore gaming on the Wii.

Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.

The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.

This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.


by David MarseillesDavid Marseilles
on 06 May 2009 18:19
Tags: conduit fps preview scifi wii

The Conduit Multiplayer Previewed

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Let's start with the high praise: "It's pretty much what you'd expect from a modern console FPS, but not necessarily what we've come to expect from Nintendo WFC titles." So says Joystiq. So pray we all.

The highlights are that HVS apparently improved performance in the online mode by reducing graphical fidelity (smart move if you ask me). You probably already know that the Conduit reduced the total number of players to 12 from a planned 16. There are seven maps, 3 categories (Team Objective (which includes a CTF sub-type), TDM, FFA), and there seem to game sub-types for each category (Joystiq played a Free For All variant called "Bounty Hunter" where everyone races to be the first one to kill the player designated as the hunted, also spotting a Last Man standing mode and a "King of the Hill"-like mode).

They reported that movement speed felt slow and there was no Sprint option. WiiSpeak lets you talk either to your team or the five nearest players—it's unclear from the preview whether that's automatically chosen based on the mode you're playing, or if you can manually switch it and say, talk to someone on the opposite team in TDM. Everything is as customizable as you've come to expect from HVS, from modes, rules, HUD arrangement and of course, control config.

Read the whole thing and keep marking the time until it releases. Then buy a copy for you and another for a friend. The success of this game reflects not just on the Wii, but probably on its successor too.

There was a past multiplayer demo Sega ran that fell through a little while ago, and I expect this demo will be reported by some other sites soon as well, so keep your eyes open for more impressions.


by David MarseillesDavid Marseilles
on 31 Jan 2009 00:46
Tags: bayonetta conduit madworld preview wii

Happy Groundh...errr, Hedgehog Day

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What's Sega been up to lately? A lot. In a special Sega-day celebration, Kotaku gets their mitts all over a load of great fare:

Madworld

The Conduit

Bayonetta

Well look at that. Sega does what Nintendon't.

Via Kotaku


by David MarseillesDavid Marseilles
on 21 Dec 2008 02:49
Tags: cod5 currents fps wawii wwii

A WaWii Public Service Message

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'Nuph said. Tell a friend.

by David MarseillesDavid Marseilles
on 19 Dec 2008 17:51
Tags: free-radical rumor ts4 wii

Free Radical Kicks the Bucket; Antioxidants Eyed Suspiciously

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The rumor mill has the highly respected Free Radical Studios (of Timesplitters fame and with talent stretching all the way back to Goldeneye) closing its doors one last time… and locking out its employees.

What does this mean for our hopes and dreams? The Timesplitters IP can still be sold, and employees as talented as Free Radicals' are bound to be back in the game lending their talents to other games. Until they land on their feet, WiiHD's thoughts are with them.

Some people might blame the worldwide economic recession. Others might suspect Free Radical over-invested in the poorly performing Haze. WiiHD blames Vitamin E. It knows why.

gamesindustry.biz Via Wi Fanboy | Permalink
Thanks Lakkus for the head's up


by David MarseillesDavid Marseilles
on 11 Dec 2008 05:28
Tags: currents homebrew wii

Wii Homebrew Reloaded

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I noticed some extra traffic today, and traced it back to Joystiq's announcement of The Homebrew Channel's 1.0 release. In honor of this sort of momentous occasion (sort of since the numbering is more a result of beta fatigue by the hacking team than any dramatic new features), WiiHD will soon present you with a new Starter Kit 1.0, Wii Menu 3.4 Safe. If you're still using Wii Menu 3.3 or lower, you can use the old Starter Kit.

Watch this post in the next day or so. I'd upload it now, but I want to test the new programs first.

For now watch the old, very mockable video guide after the break if you don't know what this homebrew business is all about (pssst, it's about Quake). Also, see the full WiiHD Homebrew Guide if you need links to goodies or more help.

Hackmii Via Joystiq | Permalink

Props to text-image.com for the matrixification.


by David MarseillesDavid Marseilles
on 12 Nov 2008 07:04
Tags: cod5 fps preview wawii wii wwii

WiiHD's WaWii Hands On

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WiiHD's hands are all over Call of Duty: World at War for the Wii. There's a lot to like, but sadly there are some things to HATE passionately as well.

The Really, Really Bad

  • Friend Codes
  • Inability to choose a map or other settings in "Find a Match" games (likely the most common kind you'll play given how fraking long it takes to collect, enter, and get someone else to reciprocate with FCs)
  • Update: Invites from your Friends pop up a display that interferes with your gameplay even if you're in a game. It's almost as annoying as MoHH2's battery warning — the solution to both should have been the same — display a HUD icon to notify, but not interrupt your game. Once you're in a place to do so, you can pause and address the notice. As it is, you can pretty much count on Invites only coming JUST when you're in the middle of a serious and deadly dogfight.
    • Workaround: create a second profile for when you don't want to interrupted. Of course, your two profiles will have to unlock everything separately and rank up separately

The Bad

  • Voting to skip a map you don't like requires 50% + 1 (with a minimum of 3). Less would be better
  • No Comm
  • Some framerate drops
  • World War II. Again. If it were all European theatre, it'd be in the Really, really bad column.
  • Update: Only DM and TDM? Call of Duty should be better than that. Where's CTF and SaD?
  • Limited Control customization.
    • Presets for turning speed instead of a sensitivity slider
    • No bounding box (dead zone) resizing are with 4 presets
    • Honestly, this would have been acceptable in VERY early 2007. Now it's fraking criminal. Shame on you Treyarch, even beenox did better with QoS, to say nothing of what the PSP port MoHH2 did.
  • Update: Only a Host can invite to a Private match. If you're invited to one, you can't in turn invite someone else in to help fill it out. That makes Clan wars all that much harder, since the game host doesn't just need one enemy clan FC (and then just let that one player invite the rest), but ALL of them. And what happens with last minute substitutions? Massive game delay failures.
    • For clan wars, you can still have each clan form a party prior to the beginning of the game. One clan gets all their members into the party, then the game host invites that party host. Still, it's inconvenient.
    • For regular matches with Friends, it seems pretty inconvenient that invited users can't use their friend lists to supplement the hosts friend list and make there's always a full game going.

The Good

  • Nice look
  • The super-confusing single player campaign really captures that jungle warfare "where the frak is the enemy…. OH FRAK, THERE THEY ARE" feel
  • players blend in easily in multiplayer as well—forcing you to keep you're eyes very very peeled
  • Unlockables. Weapons, perks, upgrades, challenges…
  • Fresh FPS. Sadly, its networking lacks a lot of MoHH2's flexibility, but the maps, the weapons, the campaign… WaWii is the whole package, not one of the PSP/PS2 ports we're used to
  • Weapon selection is good, and their respective strengths are clear from the selection screen
  • Custom Classes rock and seem well balanced.
  • Streak bonuses rock. Yeah, they get used against you as much as for you, but they add a nice element to the game. I recommend relying heavily on melee to get the dogs. You can shoot them at a distance, but once they're in your face, pull that knife baby. Surveillance plane: 3 kills, Artillery strike (which can kill friendlies too): 5 kills, Dogs: 7 kills.
  • You can jump. I spent a good 5 minutes looking for the jump button when I first bought MoHH2 before finally (*gasp*) opening the manual, only to discover that in EA's book, apparently man had not learned to jump yet in the World War 2 era. Activision and my grandpa disagree.
  • Update: Spawning in TDMs starts you with your team and tends to put you close to your team on respawn. A welcome system.
  • Update: I never have to use the accelerometer. I do toss poison gas grenades, but I suspect Treyarch used the IR light orientation for the twist feedback rather than the accelerometer, like MoHH2 did with scope zooming. Bad motion controls can really screw an experience, but Treyarch wisely limited them.

The Neutral

  • You can change button layouts between several preset layouts. This would be in the good column if there were one custom layout option.
  • No ammo pickups online. You can pick up the weapons of the dead, but even if it's the same weapon you already have, you don't get to combine ammo.

Expect a few updates tomorrow, and feel free to flame my list in the comments.

Permalink


by David MarseillesDavid Marseilles
on 10 Nov 2008 03:23
Tags: fps news scifi ts4

More Free Radical Polling (Timesplitters 4)

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You know Free Radical WANTS to put TS4 on Wii. They want it bad. They've put up a second Wii-related poll now, and WiiHD recommends you go vote on it. They're asking if Wii owners want more crappy Wii games, or more standard high-quality games ("More regular games like on other consoles"). Did you miss Call of Duty 4? Do you Wish for Mirror's Edge? Do you fear Medal of Honor Operation Anaconda might skip Wii like so many before it? Do you wish there were more Metroids and less Wii Musics? Then tell Free Radical you want some regular games.

Why are you still reading? Go vote!

Free Radical Polling Via gonintendo | Permalink


by David MarseillesDavid Marseilles
on 10 Nov 2008 01:48
Tags: cod5 fps friend-codes news wawii

The Internet Dies Laughing: WaWii Friend Codes

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Call of Duty: World at War is rated M for mature due to 1) Blood and Gore, 2) Intense Violence and 3) Strong Language. As such you can't buy it at retail unless you are 17 or older.

But if you want to set up a non-random match on Wii, you still need Friend Codes.

Remember the Christmas Story where the kid has to wear the pink bunny suit? This is more embarrassing than that by a lot.

Permalink


by David MarseillesDavid Marseilles
on 09 Nov 2008 22:25
Tags: cod5 fps news wawii wwii

WaWii Online Revealed

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Call of Duty: World at War (WaWii) is getting the full preview from users who've gotten their hands on the game. Wondering what the online offerings are and how they work? Keep reading.
  • No lobbies =(
  • As we told you, it's an 8 player online game =(
  • Options for getting into a game are "Find a Match" or "Private Match"
    • There are 8 maps
    • Large Maps are Asylum and Cliffside, Medium maps are Castle, Hangar, Makin, and Upheaval, Small maps are Dome and Courtyard
    • You don't get to choose your maps in "Find a Match", they appear to be randomly chosen. To skip one you don't like, at least half the players gathered must choose to do so. =(
    • You can customize a lot options, including which map you want, in private match. More details when we have them.
  • Early reports are that Friend Codes are Not required for private matches =)
    • WiiHD remains skeptical and awaits more information however
    • It is still unclear how you get other players into a private match, so you should remain skeptical too
    • Update New reports indicate that the only conceivable way to get people into your private match, is through your Friend List — which is Friend Code controlled.
    • Update one user from callofduty.com claims (based on 2nd hand information) that after a random match, you can send friend requests from a list of recent opponents, a la Mario Kart Wii, in addition to adding via Friend Code
      • Update: so far there is no corroboration for the idea that you can add someone without a FC. WiiHD is investigating and encourages skepticism with all things related to FCs. Update: On further inspection, WiiHD can find no such option. Until someone with firsthand experience explains it, we're assuming it's bogus.
  • Leaderboards can be found under the "Barracks" moniker, and there is a locked mode called "Create a class" for custom class creation
    • For Create a Class, you choose a Primary weapon, a sidearm, a primary grenade and a special grenade and 3 perks
  • Match modes are "Bootcamp" (TDM for people under level 8 only), "TDM", "Free for All", "Hardcore TDM" (a locked mode, presumably just for vets), and "Veteran" (also locked at the beginning)

We'll update this when we know more about the Private Match setup.

Special thanks to zzzpwned and garththecat for sharing the info. Special thanks to MetroidCrime and the best Wii gaming forum for bringing it to WiiHD's attention. There is user gameplay footage after the break.

Permalink


by David MarseillesDavid Marseilles
on 04 Nov 2008 02:39
Tags: conduit fps friend-codes interview scifi

High Voltage Still Working on Networking

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In an interview with Iran White (IW) at Wiirincontrol.com, Eric Nofsinger again confronted the topic of Friend Codes, empathizing with gamers' frustrations. It is possible to read part of the passage below as saying that Friend Codes are not inevitable, but given the bolded underlined portion (emphasis WiiHD's) a more fair reading simply has Nofsinger explaining, as he has before, that they're doing everything they can to improve the Friend Code system, not trying to bypass it altogether. Some months ago, The Conduit makers alluded to Mario Kart in a pretty positive way, as if it had solved the Friend Code dilemma and they were no longer a problem

IW: Many Xbox 360 and PS3 gamers have a sort of “one eye on it” interest in The Conduit. Graphics aside, for them the clincher will be how well the game plays online. While Friend Codes aren’t a deal breaker, it is a major concern. Has Nintendo given you an explanation for why they are so adamant about the use of Friend Codes for even such a game as The Conduit, even though they’ve built a significant Parental Controls system into the Wii?

EN: Yeah, this is definitely something that we go back and forth with them on. They do have their security issues that we need to be cognizant of. We’re very aware of those concerns and understand where they are coming from with that. But really all we can commit to is creating the best possible experience.

Personally, I’m not a fan of Friend Codes, I don’t think that anyone on the team is a fan of Friend Codes. What we’re promising people is that we’re working with Nintendo, we’ve had them out to the office. We’ve been over to their place. We’re in regular communication with them. It will be as good of an experience on Multiplayer as possible. We know it’s important. We don’t want to let folks down.

IW: Yeah, I understand. It’s Nintendo’s thing, you have to play by their rules.

EN: Yeah, absolutely. And you know, I know that there’s been one notable exception of a game that hasn’t had friend codes. As far as I know, at least from what’s been relayed to us, that exception was a one time thing. It’s something where we need to continue to work with them closely, and figure out something that does hit what they need, but also hits what we need as gamers, you know?

What was that one time exception? Medal of Honor: Heroes 2. An otherwise unremarkable game that may well still be the gold standard in Wii FPS multiplayer even after QoS, Call of Duty and The Conduit come out if Nintendo doesn't get their act together.

wiirincontrol.com Via Gamefaqs user Teh_5_Starz | Permalink


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