WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 1223568921|%e %b %Y, %H:%M %Z|agohover Tags: action fps qos screens spy stealth wii
Here's the litmus test WiiHD has laid down for Wii ports. If the publisher is pushing their PS360 assets on anyone with a pulse, but you can't kick and drag Wii assets out of them, it means the Wii version looks like crap. If there are PS360 previews months before there are Wii previews, the game plays like crap. If the press releases spend lots of time talking about PS360 features and remain ambiguous on Wii features until a month before release, the Wii gets crappy features. It didn't take rocket science to come up with the formula, but it seems to be holding pretty true.
After a lot of time waiting while Quantum of Solace PS360 was hyped and showed off everywhere, NeoGAF user The-Switcher claims to have the first Wii screenshot of Quantum of Solace. This is the game that is supposed to be using the same modified CoD4 engine that WaWii is using. But look at that water (after the break). Bond himself doesn't look that bad (though his jacket does leak into his pants on the lower left), but there's a lot not to like. And remember, this is a screenshot they've chosen to Show-Off the game. Imagine the ones that ended up being rejected as good publicity shots… No, that isn't a poorly textured rug, it's a pool. It's also an omen for 2008 Activision games using the modified CoD4 engine. I'll let you guess whether it's a good or bad omen.
So that's what the modified CoD4 engine can do? It's actually good news in a way. WiiHD has decided to sell our company car after a little tinkering. And we're betting our 'modifed' Jaguar will be super popular on ebay.
The first Wii Screen is after the break. View at your own risk. If you need to recuperate afterwards, go look at The Conduit's gallery.
Once upon a time, players of EA's PSP port, Medal of Honor: Heroes 2 (MoHH2), labored under the assumption that every major shooter thereafter would be better in every way than MoHH2. Why wouldn't it be? Yes, MoHH2 got a lot of the fundamentals right, but it was still a PSP port made on a shoestring budget by a team that had never developed for a console before. Those MoHH2 players were wrong.
WiiHD has delayed reporting one of the more depressing details of IGN's most recent preview of WaWii (World at War Wii), but the time has come to bite the bullet. Instead of the 32 player online multiplayer offered by MoHH2, or even the 16 player multiplayer offered by the PS360 version of WaW, IGN indicates that WaWii will have 8 player online. Also, the online vehicle mode Treyarch was so proud of will not be present in WaWii. Finally, no Wii-Speak either (more Nintendo's fault than anyone else's).
Following that news, Nintendojo is reporting (Thanks KeiKong) that Activision and Beenox will be putting a 4 player online multiplayer component into the Wii version of Quantum of Solace—the same number of players available in QoS's offline multiplayer component. This compared to the 12 player online multiplayer component in the PS360 version.
So what improvements are being made over MoHH2? The Call of Duty 4 engine is being used. It was also Treyarch's excuse for dumbing down coop-options for WaWii. WiiHD is grateful that an effort is being made to make Wii games look better than PS2 games. But we never asked for our gameplay to get watered down. WiiHD exists as a conduit for opinion promoting excellence in gameplay, and in these announcements, we are extremely disappointed. So we've put the kind of effort into this post's graphics that Activision has put into the Wii feature set.
GoNintendo was trying to embed this last week, but it kept getting deleted from Youtube. It's the video from the Nintendo Event last week, and the first new MH3 video for a VERY long time. It was taken from the audience and at a bad angle, so cut it a little slack. It's got some nice water-based hijinks.
Hopefully, Capcom will release the professionally recorded version before too long. And as always, it's after the break.
WiiHD is now launching the beta of our fansite directory. Remember, it is beta, so there will be a few bugs to work out. If something acts wrong, comment on this post and I'll get on it.
Any fansites who are devoted to Wii, DS or any of their core games is welcome to get listed.
WiiHD's users will then be able to rank the fansites they like most up. Fansites that are higher ranked will be listed higher on the list. You are welcome to get your own users to try to rate yours up higher.
Click the link above, and use the submission form on the side. Then follow instructions there exactly.
In an effort to make core gamers shut up and leave them alone already alleviate the burden of Nintendo's best Customers that tiny minority of Wii owners who find the internal storage lacking, Nintendo announced they'll be opening up SD storage for active use. Meaning you will be able to launch WiiWare and VC games and what not from the SD card, instead of having to juggle everything endlessly or "clean out the fridge".
Q&A Q: So we're limited to 2GB, right?
A: 2GB per card. But there are some 4GB cards that aren't SDHC, like this one. They're very popular with Wii owners and Palm PDA/Smartphone users, so when looking for them, be careful and try to find confirmation from user reviews that they really aren't SDHC and really do work in non-SDHC capable devices. Don't simply accept the lack of a label as proof that a card is non-SDHC.
Q: Can Nintendo add SDHC support to already sold Wii's?
A: Yes. It's a software issue, not a hardware issue.
Q: Will they?
A: Probably not, for the same reason they've resisted real external storage solutions to this point. They think it discourages piracy. Case in point, hit the kotaku link below and read as someone asks "but how will we run SSBB off an SD card if it's only 2gigs". Yeah *rolls eyes*. The 2GB (ish) limitation makes some form of piracy a little more difficult than they currently are. At least for half-wits.
Q: Is this the answer to Life, The Universe, and Everything?
A: Clearly not. But it beats nothing. And don't forget, even 12 months ago, Nintendo was confidently proclaiming "redownloading" as the only storage solution you would ever need. This is actually pretty significant progress for ninty.
Sin and Punishment's Wii debut was also its (legal) North America debut. The Japan only N64 rail shooter was critically approved and beloved of core gamers. WiiHD gathers its VC presentation was also a market success, because Nintendo has announced its successor, Sin and Punishment 2, is coming to Wii.
Ah, Punch-Out!! We've missed you. Still, it wasn't until we heard that refreshing, and slightly refreshed theme music on the trailer that we realized just how much.
Now to wait for news of alternative, non-motion based controls…
Check the trailer and screens after the break. It will lift your mood a little.
Taito is bringing EXIT, their PSP action puzzler, to the DS. WiiHD was remiss in not bringing this one to your attention earlier. We're all for a great brain teaser, but when we were putting together a 1001 piece "horse in front of barn" puzzle yesterday at WiiHD headquarters, we realized what was missing from the equation: Action! Taito's "Action Puzzler" solution is dramatically better than our idea of trying to put the horse puzzle together while the pieces were on fire. Live and learn.
You are Mr. Esc. With a name like that, your career options were pretty much limited to "professional escapologist". Your mission, should you choose to accept it, is to run into the face of danger and peril to rescue the downtrodden from impossible situations, and then escape with them in tow. You work on a contingency, so try to make sure you actually escape WITH your damsel in distress in tow.
EXIT has a pretty sweet gameplay mechanism which they surprisingly did not label "slavery" or "indentured servitude". They call it "turning victims into allies". But we can read between the lines. After you rescue someone, you can make them do some of your heavy lifting in escapes. Back problems can be a real bummer, so why risk yours when you can put a resentfuldelinquent grateful rescuee to work for you?
Speed is a big part of the game, and Taito doesn't want you to be the only one to appreciate your super-fast scores and mad skills, so you can upload your times from over a hundred different missions via WiFi and show them off to the world.
Out in Europe this month. In the US on November 4th. Video and screens after the break.
2 cameras. No GBA slot, and thus, thinner. SD slot. On board memory for a DSWare game download service. Bigger screens. Launches 11/11 11/01/08 (Japan) for 180$. US Launch will come at a yet to be decided date well into 2009.
DSWare sounds cool, so I'm a fan of storage. Screen size can't hurt. No GBA slot seems tragic. Cameras seem like a precursor to a thousand "face-trainer" games, not my thing.
Yes, Call of Duty: World at War is coming to DS. Yes, Quantum of Solace is coming to DS. But the DS shooter WiiHD is most eager to see is Moon. From the makers of Dementium, another original DS shooter, this bad boy has all the makings of a dark and cool portable shooter experience.
Renegade Kid was kind enough to dump a load of new screens on us, so we're dumping them on you. Catch the gallery after the break.
Im actually in college right now. But i assure you that i wont misuse my education the way that...
(by Chilli_Milli (guest)1259864135|%O ago,
posts: 17)