WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 06 Nov 2014 23:06 Tags: android civrev tips-n-tricks
If you have an iToy, you've been playing Civ Rev 2 for months now, but if you're on Android, it's finally come your way. Offcontract.net spotted Civ Rev 2 earlier today. So start downloading, it's a big game. Go ahead and call in sick for work tomorrow, because you know you're gonna need just one more turn.
Civilization Revolution was the best strategy game on the DS, and the DS had a few to choose from. Civ Rev 2 doesn't look like it's headed to handhelds, sadly, but it should be inbound to Apple and Android mobile devices. iOS users can play today for $15 while Android users can get in on the fun later this year. Need a device to play it on? Check out offcontract.net for the best unlocked Android and iOS smartphones.
WiiHD's Civilization Revolution tutorial was fairly well received, so we're going to begin to give you some more pointers to up your game play. If you enjoy this post, let us know with a comment, and we'll consider continuing the series. You can find all Civ Rev Tips, including Civ Rev Tips: James Bond Edition at our new Civ Rev Tips page.
Civilization Revolution is a complex game with different ways to win and many different successful strategies that depend on the civilization you're playing with, the civs you are competing against, and the situation you're in at the moment (as well as obviously, the difficulty level). There is no single strategy that will win you the game every time, especially in multiplayer against real people. There ARE however, some tricks that when used correctly, give you a much needed edge. Although WiiHD plays the DS version, these tips apply to all platforms.
Live for nothing, Or die for something. What's your call?
It's nice that Civilization Revolution is about more than combat. Exploration, Diplomacy, Research and City Management all figure in to a good strategy. But if you're playing a decent opponent, you're going to have to fight eventually. Below are some tips to make sure you fight well and make the most of limited resources. Even as a weaker Civilization, you can make sure combat goes your way by making certain the side with superior forces loses more than you do.
First, it's important to understand combat. Each unit has a base number for offense and another for defense (to see all unit strengths, check out the Units, Buildings and Wonders Guide). Warriors have 1 for offense and 1 for defense. If one warrior attacks an enemy warrior on plains and he isn't fortified or experienced, the battle is a toss-up (depending on the level of difficulty). Beyond that, your base numbers can be affected in many ways. Base facilities like a Wall can give you plus 100% defense. Terrain provides bonuses: hills give you +50% offense OR defense, if a regular unit has to cross a river or attack from a vessel, you lose -50% of your base number. Upgrades are a vital part of combat, and we'll spend most of this edition of Civ Rev Tips talking about them. Fortification provides a defensive bonus, and making armies combines the base numbers and experience of 3 units into a single super powerful unit. Naval support provides an nice attack and defense bonus, depending on the strength of the unit.
Armies are a vital part of combat in Civilization Revolution, but forming the right armies isn't as simple as it might seem. Yes, you can put any 3 units of the same type into an army, and have a unit 3 times more powerful than any of them alone. But what you want to get the most of as few resources as possible is to form armies that have the right combination and concentration of experience and upgrades.
As an example, let's say you make 3 archers at a city with no terrain bonuses without a barracks, and make an army out of them. Then you fortify the army. Once they are fortified, you have a defensive value of 12 ((2x3) +6 for fortification). Your city can be easily taken by a veteran horseman army plus a spy (to disable your fortification), a regular Knight army, and successive attacks of fairly weak units that still manage to do you damage. Now combine 1 elite archer with an engineer upgrade, another with a Leadership upgrade and another with a loyalty upgrade, in a city on a hill, fortify, wall the city, and place a defending spy in your city. You now have a defensive value of around 33. Without even taking into account naval support, you could potentially defeat a regular tank army with that setup. With archers. You could easily take down a single bomber, scoff at un-upgraded knight armies, and fight legions while simultaneously writing the Great American Novel. It's not easy to do, but it is doable, and WiiHD will teach you how if you keep reading.
WiiHD's Civilization Revolution tutorial was fairly well received, so we're going to begin to give you some more pointers to up your game play. If you enjoy this post, let us know with a comment, and we'll consider turning it into a series.
Civilization Revolution is a complex game with different ways to win and many different successful strategies that depend on the civilization you're playing with, the civs you are competing against, and the situation you're in at the moment (as well as obviously, the difficulty level). There is no single strategy that will win you the game every time, especially in multiplayer against real people. There ARE however, some tricks that when used correctly, give you a much needed edge. Although WiiHD plays the DS version, these tips apply to all platforms.
Tinker, Tenor, Tailor, Spy
One of the most useful units in the game is the spy. Under the right circumstances, they can be the most potent units in pursuit of Economic and Cultural Victories. Especially in those instances where another Civilization is far ahead on those conditions. Spies can let you turn their strength into a weakness, and your weakness into a strength. I've come from far behind in Deity Difficulty games with this plan of attack. Here's how you do it.
I'm sure you know by now that you can steal Great People and Gold, but doing it piecemeal and risking the loss of spies is no way to win. What you need is a battle plan. First you need a target. To target the right Civilization, you need to decide what victory condition you're going after. Hit the Who's Winning section and see who's ahead in Cultural or Economic Achievements. Now you need a target City.
As a default, Capital Cities are a great place to go. There are usually a number of Great People settled there, and they usually have a large population. But they aren't Always the fastest growing city or the one with the most Great People, nor are they always the easiest to access. Cities that are close to your own border and connected by land can be the quickest, if not the richest targets.
Continued after the break (click the permalink to see the rest of this post). Permalink
by David Marseilles
on 31 Jul 2008 20:14 Tags: civrev ds feature screens strategy
2K put up a sweet PDF with their official graphcial tech tree today (they tried to do it 2 days ago, but the link was bad), to aid you in your thirst for world domination. There have been some similar community efforts here and elsewhere. As always, this Civ Rev Tech Tree applies to all versions of the game. To see First to Discover bonuses for tech, be sure to check out WiiHD's own tech guide
At an E3 Press conference covered by Gamespot, this popped up:
Feder pops back on stage and quickly talks about 2K Games. Apparently the initial run of Civilization Revolution has already sold out at US retailers, with 2K rushing to manufacture more.
It's not clear how many copies were in the initial run, but Publishers often expect to do a 3rd of their total volume in the month or so after release, so you'd think they had a tidy sum out there. Also, it's not clear whether all versions of the game were equally successful. Still, one of the criteria for un-shelving the Wii version of Civilization Revolution was sales of the other versions. WiiHD is hopeful about the prospects.
We've contacted 2K for clarifications about this apparent sell out, and the implications for the Wii version. We'll let you know what they say.
WiiHD is proud to present our own Civilization Revolution Preview for the Nintendo DS. There has been more limited coverage of the DS version, and some of it hasn't been very thoughtful. We decided to fill a gap and provide newcomers to the series a good look at just how the game plays.
WiiHD will release our full review shortly, and in it, we'll be sure to note changes in the franchise for Civ veterans. Keep an eye out for it.
Now hit the break for the full preview, perfect for beginners. Permalink
by David Marseilles
on 09 Jul 2008 15:24 Tags: civrev ds strategy
That's ciVilization reVolution day. It's been long anticipated here at WiiHD headquarters. Let's start it out with bonus content. Since America got the game later than Europe, 2K and some retailers decided to make some free gifts for us. Sadly for DS owners, the only gift availible is a poster at Circuit City. 360 and PS3 owners have free DLC vouchers to look forward to.
Hit the break to see the full breakdown of what retailer offers what. Then check out, download and print our exclusive Civ Rev Technology Guide and take over the world as efficiently as possible.
The long-awaited (by WiiHD) DS Fanboy review of Civilization Revolution is here. If you are a current Civilization fan wondering if the DS version still has something for you, this may be the best review to help you answer that question, given the reviewer history with the game. Alisha Karabinus cares about Civ, and the DS. So 5 days before Civilization Revolution DS launches in the U.S., get the full skinny. She's good about responding to questions too, so feel free to put them in the comments. As such, the DS Fanboy review is our featured review in Today's Civ Rev TMI.
this score would have been a hair lower for the pervasive interface issues. However, the problems, which are easily skippable (just annoying) aren't enough to outweigh the amount of gameplay packed into even a reduced Civilization.
The stylus works more than passably well here as soon as you figure out the peculiar dragging controls used to manage units. The menus are a lot simpler; a few points, a few clicks, and your cities are under control.
But a lot of that control is taken away from you. No longer will you build roads tile-by-tile; drop some gold and it'll happen automatically, but beware: long roads will cost you.
Civ Rev is littered with repetitive dialogue, irritating pop-up-style information screens, and empty screens that serve only to make you tap the screen or hit the A button. Luckily, there's no long, drawn-out dialogue, but as it is, there's a whole lot of extra clicking going on.
Good Context. If you're choosing between a portable and console version, this is the review to compare against the DS version. IGN's DS review is still pending as of the time of this posting.
Civ Rev is not just a straight port of prior Civilization games. Rather, it is a ground-up rebuild of the basic Civ idea, crafted with consoles in mind. Attention has been carefully paid to pacing, ease of use, and fun, and developer Firaxis has shied away from some of the heavy lifting required of PC Civ players. The result is a stripped-down turn-based strategy game that serves as both a great introduction to the genre for the uninitiated and a satisfying console experience for practiced PC players who want a (relatively) quick console fix.
First, Civilization Revolution games are typically much shorter than PC Civ games…. Also, maps are preset and randomized, which means you have no control over how the land looks or how big the playfield is. And the entire experience has been stripped of much of the complexity that may turn off some gamers – your population won't die of starvation, city management is more hands-off and there are fewer conditions for victory.
The diplomacy screen, like most useful functions in Civ Rev, can be accessed with a single button press… Barring few initial hiccups getting connected during our tests, we found Civ Rev online to be lag-free and smooth.
We like that kotaku doesn't give a numerical score. Often arbitrary, scores sometimes distract from the review writing, and kotaku writes well. Take a good look at this one.
Successfully porting the Civilization experience from the PC to consoles was always going to be an exercise in compromise. … For the most part, they've made the right calls. Sure, the game can be too short, and too small, and in some cases a little rough, but what Firaxis needed to do if this game was to ultimately succeed was take that core Civilization experience – the discovery, the advancement, the combat, the diplomacy – and ensure that even a streamlined version of the game still had you up at 3 in the morning, telling yourself you'll just have "one more turn". Which it does.
Wisely, 2K decided against simply mapping keyboard commands to the control pad. Instead, the game's menu and command system have been completely overhauled, and while it'll take a few hours for Civ veterans to come to grips with it, it suits the simplified, pared-down tone of the game well.
Some minor, yet necessary elements of the game seem to have been overlooked during the overhaul, such as the ability to auto-assign building orders in a city (meaning an endless crawl through build screens at the beginning of each turn towards the end of a game).
To break it down, here's some of what we've learned. Unlike what IGN DS indicated earlier, we know stylus control is well-implemented for DS, if you desire to use it. We know the 360 online is mostly smooth from people's demo experiences, however there have also been reports on the 2k forums of the PS3 demo freezing during online play. Hopefully nothing that will affect the full version or the DS game. Worker management is very different—you now pay to build roads. City management is simplified and less important, as your citizens can't starve. Remember that the DS version has no Voicechat, and we're still waiting to hear about how Friend Codes have been implemented. Are they necessary? Can you play random people? Any text communication options? We'll let you know.
There is one place you should look first for the review of the DS version of Civilization Revolution: DS Fanboy. I wouldn't point you there for everything, but they've got this topic cornered. Unlike a lot of people who will be reviewing the DS game, Alisha Karabinus has a amicable and long history with the PC franchise AND a rock-solid understanding of the DS. It's a rare combination, and when it comes out, it's the review to trust. Not necessarily in terms of the score, as WiiHD discourages making purchases based on review scores, but based on the content.
For today we have DS Fanboy's preview of Civilization Revolution, and a serious case of jealousy that they got to play it first. WiiHD is a few days late reporting it, but it's still worth the read. Here are some quotes. Once you're done with them, go read the whole thing.
One of the great things about the Civ franchise is that you can really make the game your own… It's like having a dozen different games instead of just one, and it's a huge part of why I love the games.
Civilization Revolution doesn't feel quite as open. … Instead of a dozen games, I have one, or maybe two, and I feel the lack.
As I spend more time with Civ Rev, I hope to learn to appreciate this version. …even this [more limited] version is basically limitless; if you're a strategy nut, you can play forever.
Units and buildings are also produced much more quickly, which means fewer early turns skipped as you wait to build up your base. I do like that; in fact, I love it.
In these early stages, I'm frankly split on my opinion. It's Civilization and yet it's not.
Where are you suppose to install the hombrew channel? what website I know the steps but I didnt...
(by Amauri Rodriguez (guest)13 May 2010 22:58,
posts: 2)
I've been a PC gamer for more than a decade. Last console I owned before Wii was an NES. It's a...
(by David Marseilles (guest)05 Apr 2010 21:34,
posts: 8)