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by David MarseillesDavid Marseilles
on 12 Nov 2009 04:14
Tags: cod4 fps wii

Modern Warfare Reflex is the Biggest Wii Disappointment Yet

Sometimes I hate being right. The Wii is no stranger to long delays in getting good games, or to fast and dirty ports. What makes this one sting so bad is that the potential for Modern Warfare was so high. Because of the quality of the original title, the Modern Warfare branding is almost as powerful as the Call of Duty branding itself. Modern Warfare will share a place in history alongside Quake, Goldeneye, and Halo.

The Wii version, on the other hand, deserves the rating IGN gave it — falling below the barely known PSP-port MOH:H2. This despite the fact that Modern Warfare had a proven sales record, a publisher bigger than some countries, a game engine already in place, an experienced developer team that did well with Call of Duty: World at War, and oh yeah, TWO YEARS to get it right; but it can't do the one basic thing every FPS on Wii has to do — control well. Between framerate issues screwing with precision, and lack of polish all over, this mediocre game is a slap in the face to Wii owners and to a great underlying game.

Frak you Activision. If you want my money, re-release the game in a year when you've actually finished it.


by David MarseillesDavid Marseilles
on 11 Nov 2009 12:14
Tags: cod4 fps wii

Where are the Modern Warfare Reflex Reviews?

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In IGN's hands-on with Modern Warfare Reflex, they mentioned they received no review copy. That's pretty weird if you ask me. Over the past couple of weeks, I've been amazed at how little information, how few images and how little footage there was of the game. At first blush, there seems to be a reason for withholding it from review: Treyarch got sloppy.

Moving slightly with the Wii-mote doesn't always register in on-screen movement, so trying to dial in that precise pixel-by-pixel aiming is a serious chore. With the framerate also pretty inconsistent at times the cursor takes the brunt of the impact and the only real hope for precise shooting comes with the game's single player lock-on function.

In regards to the online mode:

The overall framerate and connection quality is pretty remarkable considering it's pushing more options and modes than any other online Wii FPS, but it, too, is hurt by the unreliable controls. Shooting someone that's zig-zagging back and forth while running towards you is actually pretty tough (since you also have a somewhat unresponsive cursor control), and players know it.

Was there a big rush to get Modern Warfare Reflex out the door TWO YEARS after PS360 version so much that they couldn't attend to the SINGLE most important element of a Wii FPS: control? Of course not, but there appears to have been a rush to capitalize on Christmas sales and the Modern Warfare moniker. It's a frakking shame too. Modern Warfare and Wii fans deserve better. We've certainly waited long enough to expect better.


by David MarseillesDavid Marseilles
on 10 Jun 2008 01:46
Tags: cod4 cod5 fps news zapper

Call of Duty 5: World at War Deets

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Treyarch's Call of Duty 4.5 Call of Duty 5 is starting to take public shape, as GamesTM lays out some details. CoD5 will be coming to Wii, in addition to the 360, PS3 and PC. Although the Wii version will be developed by a separate team, all versions will use the same COD4 engine (because Treyarch can't be trusted to make their own). According the GamesTM, since all platforms will be on the same engine, CoD5 the most meaningful comparison between Wii graphics and PS360 graphics yet.

Zapper support is in (like we care), and COD5 will be the first Call of Duty to feature Coop play. Squad-based combat, and vehicle features are on the menu as well. The setting is, as expected, the Pacific theatre of World War II. The nature of the game is described as especially "gritty". Anyone who's seen the WiiHDmobile knows my standard for grittiness is pretty exacting, so we shall see. We'll bring you more as it comes out.
Via PALGN | Permalink


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