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by David MarseillesDavid Marseilles
on 20 Aug 2008 02:54
Tags: conduit fps news scifi

Nintendo Hearts The Conduit


High Voltage Software sent out a press release today announcing that The Conduit would be featured in Nintendo's own booth at PAX.

The Good News: Nintendo's recognizing one the best games in the queue for Wii.

The Bad News: In exchange High Voltage had to agree to turn the game into an on-rails shooter and turn the aliens into candy peeps and the guns into water pistols.

Okay, we don't actually know that High Voltage made those particular compromises, but naturally, we're concerned about any involvement Nintendo might have. On the one hand, them taking a close interest in The Conduit could lead to exceptions to the archaic game-breaking Friend Code infrastructure Nintendo clings to. On the other hand, if this is an indication that Nintendo is interested in publishing The Conduit (after all, they aren't known for heavily promoting 3rd party games to the exclusion of their own), it might lead institution of Friend Codes in a game-breaking way. WiiHD is always hopeful that Nintendo will change their ways, even a little. But we're not holding our breath.

So we do want Nintendo to heart The Conduit, just not in an Elmyra Duff kind of way. A little TLC is okay, but SIDS is not.

Via Nintendo Wii Fanboy | Permalink

by David MarseillesDavid Marseilles
on 07 Aug 2008 21:29
Tags: conduit fps scifi video wii

Ford Kills 'em All in The Conduit

IGN has some 3 new videos for the Conduit. Check them out after the break.

Via YoshiMaster64 | Permalink

by David MarseillesDavid Marseilles
on 30 Jul 2008 19:07
Tags: conduit e3 fps scifi wii

Tell Her What She Won Bob...


Have you been wondering if the world was as excited about The Conduit as you are? Well, at the very least, they're noticing it. Here's some of the awards it garnered from it's demoing at E3:

- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)

Congratulations High Voltage. We knew you could do it. Although the award we still want to see is "Best Online Wii Game with No Friend Codes". =)

Not sure what The Conduit is? 1) Shame on you, and 2) check out the gallery after the break.

Via High Voltage Press Release | Permalink

by David MarseillesDavid Marseilles
on 17 Jul 2008 02:54
Tags: conduit fps scifi video wii

IGN's E3 Conduit Haul

IGN was the original source of The Conduit information, giving us our first look at screens, the Quantum3 demo, and WiiHD's favorite developer: High Voltage. It's only right that they would be the ones to bring us the most Conduit footage out of E3. Catch all 6 new videos after the break.

Via IGN and AoW Rastaman | Permalink

by David MarseillesDavid Marseilles
on 16 Jul 2008 15:59
Tags: conduit e3 fps scifi video

The Conduit at E3

In addition to some brand new footage, High Voltage has some nice, semi-technical commentary on The Conduit. An unnamed commentator, who WiiHD thinks is Rob Nichols, talks about graphics, effects, AI, setting and difficulty. They are modeling actual areas of Washington, DC, so when your wives ask you where you are going for vacation next year… Tell you found a great deal on a tour of our nation's capital.

We're giving you part 2 of the walkthrough first because it's a little more interesting. There's a second (err, first) E3 video after the break with a nice boss battle.
Via Nintendo Wii Fanboy | Permalink

by David MarseillesDavid Marseilles
on 14 Jul 2008 22:45
Tags: conduit fps interview sci-fi

Mr. Ford Can Jump


One of the things WiiHD was surprised to learn when we picked up MoHH2 for the first time was that, apparently, mankind had not learned to jump in WWII. We searched in vain for the jump button, and then, after making sure no one was watching, we even opened the game manual (0.o) to double-check. Fortunately, according to a new interview by WiiNside, mankind has learned to jump by the time The Conduit takes place. There's also some odd (inconclusive) conversation about whether the ASE would be included in multiplayer.

Hit the link below and check out the rest. Of if you're confuzzled by this "Conduit" talk, hit the break for some game media.

Via WiiNSide | Permalink

by David MarseillesDavid Marseilles
on 10 Jul 2008 12:41
Tags: conduit fps scifi video wii

The Conduit In Motion

It just keeps getting better. And we're still 9 months out.
Via Gamefaqs user Yoshimaster | Permalink

by David MarseillesDavid Marseilles
on 08 Jul 2008 10:39
Tags: conduit fps interview scifi wii

GameSpot The Conduit Intervew


GameSpot is bringing us one of the longest interviews from The Conduit developer High Voltage yet. While it's less packed with news than some others have been, there is some interesting context about the challenges HVS is facing. Blazing trails is never as easy as following a well-beaten path. Here's some things WiiHD found interesting from the interview:

  • Publishers have been resistant about the inclusion of multiplayer at all. Their data or assumptions seem to indicate that Wii owners aren't that interested in online multiplayer—something former Nintendo marketing VP, and sworn enemy of WiiHD George Harrison used to spout about all the time.
  • HVS responds that there is a lot of self-fulfilling prophecy surrounding features and game types on the Wii. If you say it long enough and don't ever release those games on Wii, then you accumulate more and more evidence that those games aren't want Wii owners want. It's pretty much the same response WiiHD would provide. Maybe a game like The Conduit can't succeed on Wii, but there's no evidence supporting that, and there is some evidence in favor of it, like RE4 and Red Steel sales numbers.
  • HVS mentions MoHH2 and EA's apparent deal to not use Nintendo's system. Refers to it as the benefit of being the 800lb gorilla that EA is. If you thought that just anyone could opt out of Nintendo's terrible online and use their own and bypass Friend Codes, you might should think again. WiiHD doesn't like EA, but they could be our best hope for getting good multiplayer. Depending on what Activision does for World at War, they could be a nice option too.
  • Gamestop asks (devil's advocate style) why HVS even bothers with graphical prowess since Wii will never compete with the PS360. HVS says just because they can't build a Ferrari doesn't mean they should deliver a Yugo. Well put.

It's a good read, so read it all. The Conduit could be the single best thing to happen to Wii in its entire life-span, IF they execute correctly. There's a lot riding against them, but the hopes and dreams of WiiHD are on their side.

GameSpot | Via GoNintendo | Permalink

by David MarseillesDavid Marseilles
on 04 Jul 2008 17:56
Tags: conduit currents fps friend-codes oped wii

Let The White Dog Sing


Open letter to High Voltage Software from WiiHD

Dear High Voltage Software,
You've struck a mighty chord in the hearts of Nintendo Gamers. It's not that we mind there being Wii Fits and Pokemons and Carnival Games (oh my), it's just that when this generation started, we never imagined they would be getting more of Nintendo's attention than a blockbuster like Metroid Prime 3, which you might recall was relegated to a mere "viral" marketing campaign. We never imagined that games like Call of Duty 3 would come to us, but without a multiplayer component of any kind. Or that one of the biggest shooters of the decade, CoD4, would skip us entirely, and look to not miss us much. We never imagined the avalanche of PS2 ports, PSP ports, and flat-out refuse (can you say Cruisn' Wii?) that we'd be buried under, even while the Wii is the world leader in install base. We never imagined that developers would sneer at us as if we only (or ever) played cheap party games or weren't interested in buying quality games.

Now, you've gotten our hopes up. Not just because you're promising a quality game to satiate those of us who ran up a last gen game like Resident Evil 4 into the millions, or who bought Red Steel in droves not by accident, but to encourage progress in the genre. No, because you talk like us. By every measure, you are gamers who have the same hopes and aspirations for Wii that we do. Honestly, we would have fallen in love if you had simply not sneered and made a 2 Gamecubes duct-taped together joke, but you took it a lot farther than that.

Hit the break for the rest of this Open Letter


by David MarseillesDavid Marseilles
on 03 Jul 2008 03:29
Tags: conduit fps interview

that videogame blog's The Conduit Interview


that videogame blog teased us with a piece of their interview with High Voltage the other day, but now you can read the whole thing.

We chose The Conduit because we saw there was a need. We’re all Wii owners and love the system and think it’s wonderful that all these new gamers are being pulled in. But we also want games for us and we weren’t seeing a lot of games like that being made outside of first party ones.

The Wii, with the controllers it has, really does cry out to be used as a shooter. We have an advantage from looking at other shooters and how they’ve controlled too.

The Conduit has been great to develop because we’re doing something original and it frees us to make decisions that are actually better for the game as opposed to licensed rules. … The Conduit’s been great because we’ve added things and removed things and changed things and as result this is a game that has been designed for gamers from the start.

As of right now, High Voltage is planning 16 player multiplayer, and wants voicechat badly. They were shifty on the topic of Friend Codes (Do Not Want). The game continues to sound like a full experience, story, gameplay, multiplayer, graphical prowess; the works. Not half-baked. Overall, a well thought out interview that should be mostly encouraging. Do yourself a favor and read the whole thing.

Via that videogame blog | Permalink

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