WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 1219200879|%e %b %Y, %H:%M %Z|agohover Tags: conduit fps news scifi
High Voltage Software sent out a press release today announcing that The Conduit would be featured in Nintendo's own booth at PAX.
The Good News: Nintendo's recognizing one the best games in the queue for Wii.
The Bad News: In exchange High Voltage had to agree to turn the game into an on-rails shooter and turn the aliens into candy peeps and the guns into water pistols.
Okay, we don't actually know that High Voltage made those particular compromises, but naturally, we're concerned about any involvement Nintendo might have. On the one hand, them taking a close interest in The Conduit could lead to exceptions to the archaic game-breaking Friend Code infrastructure Nintendo clings to. On the other hand, if this is an indication that Nintendo is interested in publishing The Conduit (after all, they aren't known for heavily promoting 3rd party games to the exclusion of their own), it might lead institution of Friend Codes in a game-breaking way. WiiHD is always hopeful that Nintendo will change their ways, even a little. But we're not holding our breath.
So we do want Nintendo to heart The Conduit, just not in an Elmyra Duff kind of way. A little TLC is okay, but SIDS is not.
Have you been wondering if the world was as excited about The Conduit as you are? Well, at the very least, they're noticing it. Here's some of the awards it garnered from it's demoing at E3:
- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)
Congratulations High Voltage. We knew you could do it. Although the award we still want to see is "Best Online Wii Game with No Friend Codes". =)
Not sure what The Conduit is? 1) Shame on you, and 2) check out the gallery after the break.
IGN was the original source of The Conduit information, giving us our first look at screens, the Quantum3 demo, and WiiHD's favorite developer: High Voltage. It's only right that they would be the ones to bring us the most Conduit footage out of E3. Catch all 6 new videos after the break.
In addition to some brand new footage, High Voltage has some nice, semi-technical commentary on The Conduit. An unnamed commentator, who WiiHD thinks is Rob Nichols, talks about graphics, effects, AI, setting and difficulty. They are modeling actual areas of Washington, DC, so when your wives ask you where you are going for vacation next year… Tell you found a great deal on a tour of our nation's capital.
We're giving you part 2 of the walkthrough first because it's a little more interesting. There's a second (err, first) E3 video after the break with a nice boss battle.
Via Nintendo Wii Fanboy | Permalink
by David Marseilles
on 1216075516|%e %b %Y, %H:%M %Z|agohover Tags: conduit fps interview sci-fi
One of the things WiiHD was surprised to learn when we picked up MoHH2 for the first time was that, apparently, mankind had not learned to jump in WWII. We searched in vain for the jump button, and then, after making sure no one was watching, we even opened the game manual (0.o) to double-check. Fortunately, according to a new interview by WiiNside, mankind has learned to jump by the time The Conduit takes place. There's also some odd (inconclusive) conversation about whether the ASE would be included in multiplayer.
Hit the link below and check out the rest. Of if you're confuzzled by this "Conduit" talk, hit the break for some game media.
GameSpot is bringing us one of the longest interviews from The Conduit developer High Voltage yet. While it's less packed with news than some others have been, there is some interesting context about the challenges HVS is facing. Blazing trails is never as easy as following a well-beaten path. Here's some things WiiHD found interesting from the interview:
Publishers have been resistant about the inclusion of multiplayer at all. Their data or assumptions seem to indicate that Wii owners aren't that interested in online multiplayer—something former Nintendo marketing VP, and sworn enemy of WiiHD George Harrison used to spout about all the time.
HVS responds that there is a lot of self-fulfilling prophecy surrounding features and game types on the Wii. If you say it long enough and don't ever release those games on Wii, then you accumulate more and more evidence that those games aren't want Wii owners want. It's pretty much the same response WiiHD would provide. Maybe a game like The Conduit can't succeed on Wii, but there's no evidence supporting that, and there is some evidence in favor of it, like RE4 and Red Steel sales numbers.
HVS mentions MoHH2 and EA's apparent deal to not use Nintendo's system. Refers to it as the benefit of being the 800lb gorilla that EA is. If you thought that just anyone could opt out of Nintendo's terrible online and use their own and bypass Friend Codes, you might should think again. WiiHD doesn't like EA, but they could be our best hope for getting good multiplayer. Depending on what Activision does for World at War, they could be a nice option too.
Gamestop asks (devil's advocate style) why HVS even bothers with graphical prowess since Wii will never compete with the PS360. HVS says just because they can't build a Ferrari doesn't mean they should deliver a Yugo. Well put.
It's a good read, so read it all. The Conduit could be the single best thing to happen to Wii in its entire life-span, IF they execute correctly. There's a lot riding against them, but the hopes and dreams of WiiHD are on their side.
Dear High Voltage Software,
You've struck a mighty chord in the hearts of Nintendo Gamers. It's not that we mind there being Wii Fits and Pokemons and Carnival Games (oh my), it's just that when this generation started, we never imagined they would be getting more of Nintendo's attention than a blockbuster like Metroid Prime 3, which you might recall was relegated to a mere "viral" marketing campaign. We never imagined that games like Call of Duty 3 would come to us, but without a multiplayer component of any kind. Or that one of the biggest shooters of the decade, CoD4, would skip us entirely, and look to not miss us much. We never imagined the avalanche of PS2 ports, PSP ports, and flat-out refuse (can you say Cruisn' Wii?) that we'd be buried under, even while the Wii is the world leader in install base. We never imagined that developers would sneer at us as if we only (or ever) played cheap party games or weren't interested in buying quality games.
Now, you've gotten our hopes up. Not just because you're promising a quality game to satiate those of us who ran up a last gen game like Resident Evil 4 into the millions, or who bought Red Steel in droves not by accident, but to encourage progress in the genre. No, because you talk like us. By every measure, you are gamers who have the same hopes and aspirations for Wii that we do. Honestly, we would have fallen in love if you had simply not sneered and made a 2 Gamecubes duct-taped together joke, but you took it a lot farther than that.
We chose The Conduit because we saw there was a need. We’re all Wii owners and love the system and think it’s wonderful that all these new gamers are being pulled in. But we also want games for us and we weren’t seeing a lot of games like that being made outside of first party ones.
The Wii, with the controllers it has, really does cry out to be used as a shooter. We have an advantage from looking at other shooters and how they’ve controlled too.
The Conduit has been great to develop because we’re doing something original and it frees us to make decisions that are actually better for the game as opposed to licensed rules. … The Conduit’s been great because we’ve added things and removed things and changed things and as result this is a game that has been designed for gamers from the start.
As of right now, High Voltage is planning 16 player multiplayer, and wants voicechat badly. They were shifty on the topic of Friend Codes (Do Not Want). The game continues to sound like a full experience, story, gameplay, multiplayer, graphical prowess; the works. Not half-baked. Overall, a well thought out interview that should be mostly encouraging. Do yourself a favor and read the whole thing.
Im actually in college right now. But i assure you that i wont misuse my education the way that...
(by Chilli_Milli (guest)1259864135|%O ago,
posts: 17)