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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 21 Dec 2008 02:49
Tags: cod5 currents fps wawii wwii

A WaWii Public Service Message

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'Nuph said. Tell a friend.

by David MarseillesDavid Marseilles
on 11 Dec 2008 05:28
Tags: currents homebrew wii

Wii Homebrew Reloaded

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I noticed some extra traffic today, and traced it back to Joystiq's announcement of The Homebrew Channel's 1.0 release. In honor of this sort of momentous occasion (sort of since the numbering is more a result of beta fatigue by the hacking team than any dramatic new features), WiiHD will soon present you with a new Starter Kit 1.0, Wii Menu 3.4 Safe. If you're still using Wii Menu 3.3 or lower, you can use the old Starter Kit.

Watch this post in the next day or so. I'd upload it now, but I want to test the new programs first.

For now watch the old, very mockable video guide after the break if you don't know what this homebrew business is all about (pssst, it's about Quake). Also, see the full WiiHD Homebrew Guide if you need links to goodies or more help.

Hackmii Via Joystiq | Permalink

Props to text-image.com for the matrixification.


by David MarseillesDavid Marseilles
on 03 Oct 2008 23:37
Tags: currents fansites

WiiHD's Fansite Directory

WiiHD is now launching the beta of our fansite directory. Remember, it is beta, so there will be a few bugs to work out. If something acts wrong, comment on this post and I'll get on it.

Any fansites who are devoted to Wii, DS or any of their core games is welcome to get listed.

WiiHD's users will then be able to rank the fansites they like most up. Fansites that are higher ranked will be listed higher on the list. You are welcome to get your own users to try to rate yours up higher.

Click the link above, and use the submission form on the side. Then follow instructions there exactly.

Via WiiHD's Fansite Directory | Permalink


by David MarseillesDavid Marseilles
on 11 Sep 2008 19:42
Tags: civrev currents strategy tips-n-tricks

Civ Rev Tips: Rambo Edition

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WiiHD's Civilization Revolution tutorial was fairly well received, so we're going to begin to give you some more pointers to up your game play. If you enjoy this post, let us know with a comment, and we'll consider continuing the series. You can find all Civ Rev Tips, including Civ Rev Tips: James Bond Edition at our new Civ Rev Tips page.

Civilization Revolution is a complex game with different ways to win and many different successful strategies that depend on the civilization you're playing with, the civs you are competing against, and the situation you're in at the moment (as well as obviously, the difficulty level). There is no single strategy that will win you the game every time, especially in multiplayer against real people. There ARE however, some tricks that when used correctly, give you a much needed edge. Although WiiHD plays the DS version, these tips apply to all platforms.

Live for nothing, Or die for something. What's your call?

It's nice that Civilization Revolution is about more than combat. Exploration, Diplomacy, Research and City Management all figure in to a good strategy. But if you're playing a decent opponent, you're going to have to fight eventually. Below are some tips to make sure you fight well and make the most of limited resources. Even as a weaker Civilization, you can make sure combat goes your way by making certain the side with superior forces loses more than you do.

First, it's important to understand combat. Each unit has a base number for offense and another for defense (to see all unit strengths, check out the Units, Buildings and Wonders Guide). Warriors have 1 for offense and 1 for defense. If one warrior attacks an enemy warrior on plains and he isn't fortified or experienced, the battle is a toss-up (depending on the level of difficulty). Beyond that, your base numbers can be affected in many ways. Base facilities like a Wall can give you plus 100% defense. Terrain provides bonuses: hills give you +50% offense OR defense, if a regular unit has to cross a river or attack from a vessel, you lose -50% of your base number. Upgrades are a vital part of combat, and we'll spend most of this edition of Civ Rev Tips talking about them. Fortification provides a defensive bonus, and making armies combines the base numbers and experience of 3 units into a single super powerful unit. Naval support provides an nice attack and defense bonus, depending on the strength of the unit.

Armies are a vital part of combat in Civilization Revolution, but forming the right armies isn't as simple as it might seem. Yes, you can put any 3 units of the same type into an army, and have a unit 3 times more powerful than any of them alone. But what you want to get the most of as few resources as possible is to form armies that have the right combination and concentration of experience and upgrades.

As an example, let's say you make 3 archers at a city with no terrain bonuses without a barracks, and make an army out of them. Then you fortify the army. Once they are fortified, you have a defensive value of 12 ((2x3) +6 for fortification). Your city can be easily taken by a veteran horseman army plus a spy (to disable your fortification), a regular Knight army, and successive attacks of fairly weak units that still manage to do you damage. Now combine 1 elite archer with an engineer upgrade, another with a Leadership upgrade and another with a loyalty upgrade, in a city on a hill, fortify, wall the city, and place a defending spy in your city. You now have a defensive value of around 33. Without even taking into account naval support, you could potentially defeat a regular tank army with that setup. With archers. You could easily take down a single bomber, scoff at un-upgraded knight armies, and fight legions while simultaneously writing the Great American Novel. It's not easy to do, but it is doable, and WiiHD will teach you how if you keep reading.

Click Here to Continue Reading Civ Rev Tips: Rambo Edition.

Also be sure to check out our last entry, Civ Rev Tips: James Bond Edition


by David MarseillesDavid Marseilles
on 31 Aug 2008 22:24
Tags: action adventure currents modern wii-wish

Wii Wish: Mirror's Edge

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The Wii's library has taken extraordinary leaps and bounds since last year, especially in the 3rd party category. But that shouldn't keep us from hoping for more. There are some great games out there that Wii hasn't gotten a shot at yet, and Wii Wish is where WiiHD (and you) can document those great titles.

Today's featured title is Mirror's Edge. A First Person Action Adventure title, Mirror's Edge has a highly versatile gameplay model that allows you navigate the finer gradations of your environment with more freedom than most games. As we've talked about before, more photo-realism begs for more freedom of movement—and Mirror's Edge seems poised to deliver just that.

You are Faith, a loving sister looking to secure your sibling's freedom from an evil regime. Right now you're acting as a message runner for the criminal element, since Big Brother watches all conventional communications. In the course of playing (running), you'll be subjected to a game interface that really tries to immerse you in your environment, not just with effects and lighting, but with visual feedback of your actions. You'll see your arms and legs pumping, hear your lungs laboring and you'll see realistic recoil when you make a landing.

In fact, seeing this game is believing (unless you're prone to motion-sickness). Hit the break for some video, tell us what you think, and then describe the game you wish were coming to Wii. Don't hold back either, swing for the fences.

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by David MarseillesDavid Marseilles
on 26 Aug 2008 19:31
Tags: currents dcwii horror zombie

Attack of the Killer Zombie Spider

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Today, WiiHD headquarters was invaded. The invader was a seemingly mortal spider of significant girth. Of course, I know the risks of spider killing. Spiders, in addition to sometimes carrying thousands of too-small-to-kill babies on their back at a time, are also some of the most vindictive creatures alive, behind wasps, mothers-in-law, ants and moths (in that order). You kill one, and their family hunts you down and attacks in the wee hours of the night. This one was pretty big, and yet still had a slightly awkward appearance, like a big puppy whose paws indicate that it is nowhere near done growing, so I felt compelled to take lethal action. From a distance, of course.

Now by virtue of my trade, I'm accustomed to dealing with arachnids and I even deal with zombies. Today was the first day I dealt with a killer zombie spider. Apparently, it had no family left to avenge its death, but that was not enough to undo its grudge-holding ways. There I was cowering behind a spray can with a comforting "kills on contact" label, and although it seemed to take about 20 seconds longer than the label advertised, gingantospider did eventually succumb to the poison, and comfortingly advertised this by flipping to its back, twitching a couple more times, and then going still.

I breathed a sigh of relief and relaxed momentarily. I slowly began to hum the opening bars of the Rocky theme in preparation for my victory lap around the water cooler when the spider flipped back over and began dragging itself towards me on its front two legs. * pauses to locate source of sudden errie background music *

Currently, gingantoundeadspider is underneath a bucket, weighted down by several books, a brick, my office fridge and an industrial size copy machine. Did I mention he seems stronger now? Decapitation seems like the smartest move, but I gotta tell you, I'm not 100% where his head ends and his body starts. Right now I'm considering flushing him while I research that point, I just want to know if he'll mutate in the sewers and come back twice my size. I mean, I know he'll come back, but is he gonna grow down there?

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by David MarseillesDavid Marseilles
on 18 Aug 2008 20:26
Tags: civrev currents tips-n-tricks

Civ Rev Tips: James Bond Edition

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WiiHD's Civilization Revolution tutorial was fairly well received, so we're going to begin to give you some more pointers to up your game play. If you enjoy this post, let us know with a comment, and we'll consider turning it into a series.

Civilization Revolution is a complex game with different ways to win and many different successful strategies that depend on the civilization you're playing with, the civs you are competing against, and the situation you're in at the moment (as well as obviously, the difficulty level). There is no single strategy that will win you the game every time, especially in multiplayer against real people. There ARE however, some tricks that when used correctly, give you a much needed edge. Although WiiHD plays the DS version, these tips apply to all platforms.

Tinker, Tenor, Tailor, Spy

One of the most useful units in the game is the spy. Under the right circumstances, they can be the most potent units in pursuit of Economic and Cultural Victories. Especially in those instances where another Civilization is far ahead on those conditions. Spies can let you turn their strength into a weakness, and your weakness into a strength. I've come from far behind in Deity Difficulty games with this plan of attack. Here's how you do it.

I'm sure you know by now that you can steal Great People and Gold, but doing it piecemeal and risking the loss of spies is no way to win. What you need is a battle plan. First you need a target. To target the right Civilization, you need to decide what victory condition you're going after. Hit the Who's Winning section and see who's ahead in Cultural or Economic Achievements. Now you need a target City.

As a default, Capital Cities are a great place to go. There are usually a number of Great People settled there, and they usually have a large population. But they aren't Always the fastest growing city or the one with the most Great People, nor are they always the easiest to access. Cities that are close to your own border and connected by land can be the quickest, if not the richest targets.

Continued after the break (click the permalink to see the rest of this post).
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by David MarseillesDavid Marseilles
on 14 Aug 2008 22:35
Tags: currents homebrew

WiiHD's Homebrew Guide Translated to French

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Hundreds of blogs have linked to WiiHD's Homebrew Guide since we put it together back in June. 10s of thousands of readers have used it, and our video guide has been viewed over 56,000 times. Since we wrote it, there's been a marked uptick in homebrew coverage and howtos by other major outlets, in part because Wii Homebrew has been generating more newsworthy wares, but also in part because our Guide struck a cord.

Now, we just noticed that one of those linking blogs had translated our Guide into French, which, as far as we know, is a first. Since WiiHD no parlez vous francais, we can't really say if they did it by hand, if they did a good job, or if they just punched the text into babelfish and produced a garbled machine translation. Any of our readers speak French? If so, let us know in the comments what quality it is. If it's decent, we may post a link to it in the actual guide for any French readers who would rather have it in their native tongue.

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by David MarseillesDavid Marseilles
on 08 Aug 2008 22:04
Tags: cod5 currents feature fps news wawii wii

No Online Co-op for Call of Duty WaWii

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"JD", a community manager for Treyarch, has confirmed that the Wii Version of Call of Duty, World at War (WaWii), will feature only 2 player offline co-op, rather than the 4 player online co-op found in the PS360 versions. In a prior interview with Joystiq, Treyarch told us this:

But, [the Wii Version] will be the exact [same] experience except for the changes that we need to make for the controls and everything else. (emphasis WiiHD's)

"And everything else" seems to encompass quite a bit. We warned you not to count on a full feature set for WaWii until you actually see it with your own eyes.

As for a reason why the Wii won't be getting 4 player online co-op, JD claims that they opted for more impressive visuals, and in the process had to sacrifice the feature set. The specifically cite DX9 shader tech for the impact on online play.

How's that for a tradeoff? Everyone wants games on Wii that look better than PS2 titles, but is it worth it to sacrifice features? Do you really think Treyarch was stuck here, or is their inability to strike a balance between graphics and features just evidence that Wii is still getting the short end of the stick? Would 2 player online coop have been doable? Would a co-op version with DX9 turned off have been possible?

WiiHD doubts Treyarch really went to the mattresses for us. What do you think? Hit the break to see the email exchange that revealed this information.

Thanks to Army of 2 and Stephen3593 from Bravo Company
Source | Permalink


by David MarseillesDavid Marseilles
on 07 Aug 2008 01:28
Tags: currents list wii

Wii Exclusives List Getting Nicer

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Go back in time 1 year, and all you, as a Wii Owner, had to hold on to was your hope. Sure Metroid and Mario were delivering, but no one wants the Wii to be stuck with just what Nintendo likes and nothing else (and the evidence was that Nintendo was souring on Metroid, their best franchise, anyway). Zack and Wiki was nice, but under-appreciated and unlikely to see a sequel. Medal of Honor: Heroes 2 was better than nothing, and it still stands as the pièce de résistance of Wii shooter controls, but it was still a PSP port that we got because the Airborne team didn't think we were worthy of a bigger budget game. No More Heroes was interesting, but niche, and the open world side of the game was meh.

We've made a lot of progress in 1 year. Here's our list of Nintendo Exclusives that excite us the most.

The Wii's port situation is improving as well.

Has the Wii turned a corner? We'll have to wait and see what the quality level of these games is after they release, but things are definitely looking up.

There are plenty more exciting titles out there, so what's on your must-buy list?

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