WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.

by David MarseillesDavid Marseilles
on 27 Jun 2008 07:10
Tags: deal ds news wii

Super Smash Bros Brawl $25.99

Update: It's all over now. Hope you got something good.

Not Bad. See more deals here every two hours from 6am to 8pm Pacific.

Still to come:
6:00 AM PDT - Yoshi's Island DS
8:00 AM PDT - The Legend of Zelda: Phantom Hourglass (Nintendo DS)
10:00 AM PDT - Super Mario Galaxy (Wii)
12:00 PM PDT - The New Super Mario Bros. (Nintendo DS)
2:00 PM PDT - Mario Kart Wii
4:00 PM PDT - The Legend of Zelda: Twilight Princess (Wii, presumably, though possibly Gamecube)
6:00 PM PDT - Mario Party DS
8:00 PM PDT - Pokemon Diamond and/or Pearl (Nintendo DS)


by David MarseillesDavid Marseilles
on 24 Jun 2008 22:15
Tags: ds sim simcity video wii

SimCity Creator Videos


IGN put a preview of SimCity Creator, the Nintendo exclusive, up yesterday, along with a very nice selection of videos.

Offhand, it appears to function very similar to the SimCity 4000 I know and love, although I'd love to see a real feature comparison. When I first heard about the project I feared we'd be getting of port of the original SimCity or something incredibly toned down. But from the preview, it appears to even have some features from the 4000 expansion Rush Hour, namely, the ability to go on vehicle missions (only airplanes are mentioned). If executed correctly (it wasn't in 4000), that can be a really fulfilling feature. As much fun as building, zoning, destroying, taxing and growing your city can be, sometimes you just want to do some objective based exploration of the city you put so much work into.

The game makes generous use of the IR pointer, even though some past games have mysteriously refused to recognize the genius of the scheme for mouse-replacement. Even if this weren't a DS/Wii exclusive, the interface alone could set it apart from any console competition. The preview also mentions the ability to "free-draw" roads, as opposed to the straight and diagonal lines you could use in past versions. It isn't as if you couldn't get a road design you wanted in the PC versions, so I'm not sure how great a feature this will be, but we'll see soon enough.

SimCity Creator is due out Sept 22nd of this year. Hit the break for video footage.

IGN | Via Nintendo Wii Fanboy | Permalink

by David MarseillesDavid Marseilles
on 20 Jun 2008 07:56
Tags: civrev ds preview

IGN's Civ Rev (DS) Preview (plus Video!)


Lacking a version for Wii, WiiHD chooses instead to revel in the DS version Civilization Revolution, the latest in the incredible Civilization franchise. This week, IGN brings us a Civ Rev DS Preview with new video footage, Victory details, multiplayer details, examples of scenarios, and a few frustrations. Last week, WiiHD gave you a Tech Tree.

Remember, this a streamlined re-imagining of Civilization. It's meant to ward off late-game boredom with a faster pace, lasting just a couple of hours instead of 60+. It's more multiplayer friendly, and better suited for consoles. The DS version plays just like the others, but it has flatter, 2d graphics instead. Now for the preview. IGN is wordy, so WiiHD is going to give you the lean skinny.

The bad: 1) The stylus was poorly implemented, so just count on using the dpad the entire time. That's sad because that could have been a big bonus for the DS version. 2) The game prevents you from entering the territory of friendly civs, and unlike earlier games, you cannot negotiate a Right of Passage. As a result, getting walled off early is bad. 3) Nothing to do while waiting for your turn. IGN doesn't make it clear, but WiiHD knows that the PS360 versions of Civ Rev feature simultaneous turns, and the DS probably does too. This means you all move at the same time during one turn, but once you're finished, you have to wait for everyone else to finish as well. 4) There's no way to zoom out and look at the whole world at once, making the experience feel constrained. It sounds like it could be harder to orient yourself in some instances.

The details: Victory comes by 1) Exodus to Alpha Centauri, 2) Capturing 4 (all) enemy capitals 3) Achieving 8 Economic Milestones or 4) gaining 20 Great People or Wonders. Villages are in Civ Rev, just like other Civs. Some are hostile and fight you, others will offer exchanges—you teach them a tech, they'll provide you with something, like spies or intel. Multiplayer is just like single-player, with you and up to 4 other people. The game is streamlined more than other Civs partly because of the emphasis on multiplayer, so it should be a nice experience. Scenarios There are ten total, and include things like stronger barbarians, alternate starter technology, and starting later in a more aggressive and faster paced game.

Check out the videos after the break. All FOUR of them =)

IGN | Permalink

by David MarseillesDavid Marseilles
on 19 Jun 2008 22:38
Tags: ds fps qos screens wii

Quantum of Solace Screen

Get a first look at the new Bond game, Quantum of Solace at Games Radar.
Via Joystiq | Games Radar | Permalink

by David MarseillesDavid Marseilles
on 09 Jun 2008 06:20
Tags: civrev currents ds strategy

Sigmakan Can... Document Civ Rev Tech Tree


Update!! New Complete Tech Guide available

2K forums' user Sigmakan has gone through a lot of work to document the Civilization Revolution Tech Tree, including details on beakers, resources, units, buildings, governments, and best of all, bonuses for first discovery from the demo released Thursday. Some tech is locked out of the demo, so it isn't a complete list yet, but it's nice to see nevertheless. Since we've been told that all versions play the same, this list should ring true for the 360, PS3, and even the DS version of the game. And maybe even that eternally temporarily shelved Wii version someday. Keep hope alive, and hit the break to see Sigmakin's spreadsheets.
Thanks Sigmakan | Permalink

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