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by David MarseillesDavid Marseilles
on 06 Sep 2008 04:31
Tags: fps homebrew quake scifi

Quake Wii Get Its Mods On

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Eluan has been hard at work on Quake Wii, making a number of improvements. There's something of a changelog after the break, but the most interesting thing is that users are reporting much greater mod compatibility.

The new release has a big increase in mod compatibility (ive just noticed.) I have tested out [everything] from weapons to bots, and they work [beautifully].

(except for a quick reduction of framerate in a thick strip on the top of the screen using some mods, like bots.)

What does this mean? It means a massive library of quake mods could soon be yours for the asking. Hundreds and hundreds of maps and tweaks could turn Quake Wii into one of the longer-lasting games available on the system.

Excellent news. Discussion of networking elements is still taking place, and there are even dreams of Quake 2 and 3 dancing in developers' heads.

Via Official Quake Wii Dev thread | Permalink


by David MarseillesDavid Marseilles
on 03 Sep 2008 23:39
Tags: conduit fps news scifi wii

Conduit Publisher: Impending

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From PAX, ArsTechnica reports:

"You want to know about the publisher, don't you?" Rob Nicholls, the game's designer, asked when he saw my media badge. He had effectively read my mind and answered in turn. "We're not ready to officially announce anything, but things are in the works. Look for the word in the coming month."

Over the past few weeks, Nintendo Wii Fanboy has repeatedly noted the oddity of publisher choice being a teaser. They failed to note why, instead making it sound like some sort of off-the-wall decision by a developer that might not know what they're doing. It's valid to note the oddity of the situation. It's very strange not to explain why publisher choice is SO important. So WiiHD will.

Not every publisher can bring their own online network to the table and completely ignore Nintendo's backward FC system (should the need arise). EA has already done it (the need did arise). One presumes Activision could, were they so inclined. If Nintendo were to publish it, obviously they could make any exceptions to their current rule-set that they wanted to (and no one would be happier than WiiHD if Nintendo suddenly went reasonable on us) , but it would be unprecedented.

A game like this, unlike some others, NEEDS a sane lobby system. So far, Nintendo has refused to make that sort of system a part of their Wi-Fi Connection network. So if you want it, you need a publisher willing to provide it, or you need Nintendo to make a BIG change.

Outside of features, one of the reasons this game had been so hyped is that basic game decisions (such as not including the letter "Z" at the end of the title) were made without publisher interference. If a publisher is getting signed now, they still have plenty of time to ruin the game. This consideration favors different publishers, since EA and Activision are often too big to be bothered with quality (especially on Wii). Capcom would be an encouraging choice on the quality front.

If HVS pulls a rabbit out of their hat, and manages to present a publisher capable of providing a full feature set and not ruining the game, it would be about the biggest news of this game's life-cycle. It might also guarantee The Conduit will become one the best games of the Wii's entire lifespan and launch a new franchise as well elevate HVS to the top of the Wii developer ladder. The wrong choice could make The Conduit forgettable and a source of buyer's remorse.

The stuff Wii Fanboy would probably expect to be a publicity tease, like the online feature set, are directly tied to the publisher decision. If you dig back through some earlier interviews, you'll find HVS discussing publishers in relation to feature questions that they couldn't yet answer. Do you want lobbies? Do you want solid communication options? Do you want good matchmaking? Do you want a decent ranking system? Then you care how HVS makes THIS decision. It could be the most defining decision of the game.

And there's more.

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

Off-line multiplayer? Splitscreen has been denied in the past. Did they re-assess that decision? Is the offline some sort of cooperative play with rails or quasi-rails? Or might this be off-line vs? Keep your fingers crossed.

Finally, not content with what they've already got, HVS used their PAX demoing to aggressively solicit feedback from gamers so they can make the most of the next 6 months:

Nicholls admitted that there was much tweaking to be done. "We've been drilling normal [non-media] gamers to get a feel for what works and what doesn't," he said. "We're looking to make the controls not just functional but fun, too." And drill he did. I listened intently as he polled the gaming public about their experience with the game and listened carefully to the feedback, especially the negatives. Without dismissing a single criticism, Nicholls made note of the problems and rewarded gamers' honesty with buttons and shirts.

Via ArsTechnica | Permalink


by David MarseillesDavid Marseilles
on 28 Aug 2008 18:40
Tags: fps interview qos spy wii

Joystiq's Quantum of Solace Interview

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Nothing crazy ground-breaking. The game has been in development since Casino Royale, so they claim the quality is higher than most Licensed games that rush to meet a movie release date. Here are some quotes. The full interview is linked below.

Quantum of Solace will follow the story of the film. In fact, one of the reasons we went and visited the sets was so that we could take reference photos so that our environments can look as identical to the film as possible. We've also got some scenes from Casino Royale in here, which play out as flashbacks throughout the game. The game is called Quantum of Solace, so we wanted you to get straight into the new stuff from the first level. There are also some levels that show scenes that are not from either films, but are part of their stories.

Daniel Craig was actually the most reluctant [to be in the game]. He's a big gamer himself and didn't want to be in a poorly made licensed game, so we sat him down and let him play an early build. He loved it and came back to us to say "Okay, I'll do it." Since then he's been a very important part of making the game what it is. We try to get him to give us feedback as much as possible, but he is obviously a very busy man. We'll send script drafts to him to check over, so he's been been involved with that aspect too.

A gallery is after the break, conspicuously lacking in Wii screens and video.

Joystiq Interview | Permalink


by David MarseillesDavid Marseilles
on 25 Aug 2008 03:51
Tags: bond fps news qos spy wii

Quantum of Solace (Wii) Exclusive 4 Player Offline Vs Mode

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Worthplaying.com brings us news that Quantum of Solace (Wii) will have 4 player vs offline split screen. Every forum WiiHD goes to has tons of users whining about the Conduit and WaWii and splitscreen. To those off-line enthusiasts, Quantum of Solace is your official split screen shooter. This mode is exclusive to the Wii version. Here's some other details for the Wii version.

  • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
  • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
  • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

As you can see, online multiplayer is in the picture as well. What do you think? Did anyone out there just decide QoS was there new favorite shooter?

Worthplaying.com Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 24 Aug 2008 22:16
Tags: conduit fps interview scifi wii

Destructoid Conduit Interview

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Not the world's greatest interview. Although it's been edited, it originally left people with the impression that there would be a PC version of The Conduit (look at the author's comments in the comments section). In addition when the interviewer asks about WiiSpeak, the game designer being interviewed seemed to think he was asking about Motion Plus. Then when he does ask about MotionPlus, the answer strays far off course. Was there a lot of noise where the interview took place? That would certainly explain a little.

That said, that strayed Motion Plus answer is probably the most revealing about the game. One feature High Voltage is at least considering is letting you customize your User Interface. Don't like where the ammo indicator is? Move it. Same for all the other UI elements. Would that be useful? Hard to say, but WiiHD would certainly like to find out.

Otherwise there's not a whole lot new to the interview. Enjoy it anyway. The Conduit hasn't had quite as much in the news the past month as it did the month before that. If we're in for a drought, might as well stock up where we can.

Destructoid Via yosouf06 | Permalink


by David MarseillesDavid Marseilles
on 24 Aug 2008 19:44
Tags: ds fps moon news sci-fi shooter

Moon (DS) Weapons and Environments

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The Official Moon Website has achieved liftoff. You've already seen the screenshots and the videos, but the website also offers a list of weapons, vehicles, and environments along with a brief description. This list functions as a nice preview of the depth of the game.

Weapons List:

  • Guns
    • SAR - A high impact energy weapon.
    • Lepton Spread - A neutron shotgun.
    • Oxid Cannon - A short range, portable nuclear cannon. Yes, nuclear.
    • Seeker Pod - A gravity weapon prototype for clearing room prior to entering, not for close range.
    • Fermion Sniper - A laser based sniper rifle.
    • Quanta Rifle - fires highly corrosive (affects metals and organics) ionic projectiles
    • Muon Pistol - Handgun with more range and precision than normal.
  • Vehicles List:
    • Remote Access Droid - a robot that established a direct neural link and leaves you vulnerable to attack while you manipulate it. Think about the spider droids in Bond: Everything or Nothing or the Ninja kitties in Tenchu 4.
    • LOLA RR10 - Low-Gravity Land-based Recon and Repulse Vehicle is equipped with a powerful laser turret. You'll be driving this from the cockpit, not a neural interface.

After the break there's some screens and a description of each environment.

The Official Moon Website Via N4G | Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 20:49
Tags: cod5 fps rumor wawii wii wwii

Rumor: World At War Perks List (Updated)

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Update: Vampheric did not do the collection work for his lists, he just copied them from elsewhere without crediting the original creator, so he is no longer credited for it. FullMetal at CallofDuty.com seems to be the origin of most of the list. The lists in this post have been updated to reflect FullMetal's work, his graphical guide has been added, and his weapon's guide, which is both more complete and better sourced, has been posted.

An industrious GameFaqs user, Vampheric FullMetal has put together a list of perks and weapons expected in Call of Duty: World at War. We've filed this under rumor, since the list isn't completely sourced and we lack links, but most of it reeks of truthiness, so we're passing it on. FullMetal Claims the italicized perks and weapons have been confirmed. You be the judge.

Perks

- Juggernaut (Confirmed by Treyarch in interview)
- Martyrdom (Confirmed by Treyarch in interview)
- Stopping Power (August issue of Xbox Magazine, thanks shawn12390!)
- Deep Impact (August issue of Xbox Magazine, thanks shawn12390!)
- Flack Jacket [Allows the player to survive heavy grenade impacts/blasts.] (Confirmed by GameSpot)
- 'Mid clip M1 Reloading' (Confirmed by "computerandvideogames" article, thanks MaTtKs1! And also Gameplay Footage)
- Sleight of Hand
- Extreme Conditioning
- Steady Aim
- Bandoleer
- Iron Lungs
- Sonic Boom [adds the ability to spread a deadlier & vaster sea of fire, thanks pr1ck for the idea]
- Last Stand
- Monkey [Climbing trees, thanks GirlsHateMe]
- Frogman [Faster Swimming, thanks GirlsHateMe]
- Play Dead [Ability to fake death, thanks GirlsHateMe]
- Crouch Sprinter [Allows you to sprint while being in crouch position/cover, thanks GirlsHateMe]
- Banzai [Allows you to draw, charge & use your melee weapons alot faster (even when sprinting), providing more damage to the enemy, thanks GirlsHateMe]

Vehicle related perks

- "Extra armour" [This makes each vehicle stronger ["Juggernaut" perk for vehicles]
- "Lightweight tank/vehicle" [This gives each vehicle the ability to go very fast but on the other hand you'll be more vulnerable. ["Extreme Conditioning" for vehicles]
- "Mechanic" [Repairing vehicles (to a certain extent), thanks GirlsHateMe]
- Chameleon [Adds vegetation foliage to your tank for camouflage concealment]
- Lubricant [Faster tank turrent movement]
- Machine Gunner [Adds a machine gun to any vehicle that can be fitted with one]
- Tank Commander [Allows infantry to be spawned next to you your vehicle so you can provide them cover/a lift]
- Optics [Interior tank view for zoomed and more precise targeting; "Red Orchestra" style]
- High-explosive (HE) Round [Does more damage to infantry and has a higher blast radius, good for taking out groups but is weak against tanks]
- Armour-piercing (AP) [Does more damage to tanks but is weak against infantry]
- Dragon [Adds a flamethrower to your tank but other rounds are disabled]

What are perks? They are player customizations that let you add certain skills to your in-game self, creating a custom class of soldier. Perks were a very popular part of Infinity Ward's hit Call of Duty 4, so Treyarch has wisely chosen to keep them in World at War. In addition to an equally unsourced Weapons list, there's a CoD4 perks trailer FullMetal's visual guide to confirmed weapons is after the break, to help you get an idea of what Treyarch is shooting for.

Source (Updated) Via SlyFoxxonius With help locating the original source from Jahmaal | Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 04:47
Tags: cod5 fps video wawii wii wwii

Call of Duty: World At War Gameplay Footage

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Courtesy of Games Convention at Leipzig, we've got new footage for Call of Duty: World At War. More than 4 minutes of gameplay. Naturally, from the 360 version. Regardless, the single player campaign has a really nice look to it. The idea of jungle warfare can sometimes dredge up super-depressing Vietnam era memories shaded by slightly post-Vietnam era movies. But Treyarch's rendering looks to strike just the right note. Not dreary, but still gritty. Action packed and full of ambushes. Environments full of ambushes, and as we mentioned before, AI designed to take full advantage of that environment.

Now it's time to cross your fingers that Wii doesn't lose out on any more of the game's feature set.

Watch the video after the break.

Via X3F | Permalink


by David MarseillesDavid Marseilles
on 21 Aug 2008 23:33
Tags: conduit fps scifi video wii

The Conduit At Leipzig

We don't post many videos above the break here at WiiHD. That helps keep the front page tidy and responsive. But when it comes to The Conduit, there are no rules.

Via GoNintendo | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 21:02
Tags: cod5 fps news wawii wii wwii

Call of Duty WaWii Co-op, Round 2 (Update)

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Update: Apologies, the offline co-op is not on-rails. One player has full free-moving control, and there is a second aiming reticule for a second player who is at the mercy of the movements of the first player.

Activision Community Manager JD (who, for the record, is just doing his job) has once again taken on the Call of Duty WaWii co-op slight In which Wii gets only an on-rails, 2 player offline co-op, while the PS360 gets 4 player online co-op.

Ok, so they slighted Wii. Not exactly new territory for us. What really puts a craw in WiiHD's hide is that they won't admit they slighted Wii. Read this excerpt:

First, we have teams of engineers that have investigated online co-op for the Wii, and it simply is not physically possible with the Wii hardware and the engine we have running on the platform. The graphical accomplishments of CoD:WW utilize more of the system resources available on the Wii than other games in order to look as good as it does.

It's the Wii's fault. It's Nintendo's fault. It's anybody else's fault. And "teams of engineers"? You'd think they brought in an army of specialists before scrapping the idea. I doubt that.

The fact of the matter is that if they wanted to include online co-op, they could have. It very likely would have involved decreasing the level of graphical output for that mode, which is why he qualifies just how impossible online co-op is by saying "with the … engine we have running." The intent of this paragraph is clearly to leave the impression that the feature could not be accomplished, even though he states the key to including that feature—less graphical fidelity (just as we discussed before) for that mode in particular.

So why not tune down the graphics for an online co-op mode? Even a 2 player online co-op mode? Because it's more work, and it isn't worth it to Treyarch. More specifically, the extra work isn't worth it for Wii. The Wii platform has come a long way in a year, after all, COD4 and the talented Infinity Ward couldn't even be bothered to make up an excuse as to why they didn't care about us. I believe their exact statement when asked about a Wii port at the time involved chortling and snorting Dr. Pepper from their noses.

But Wii, and Wii owners, are still not given the respect other consoles get by default. Treyarch would have you accept their say-so that they Wii just isn't good enough for a full feature set and sit down and shut up. If you do, developers won't change their treatment of you. They'll be happy to make money of you, but as appears to be happening with EA and their second Godfather, they'll focus on the other systems, and think about tossing us the scraps later, because we're willing to take the abuse.

WiiHD doesn't want you to flame anyone. And if a nice little on-rails offline mode makes you happy, please feel free to be happy. But don't accept half-lies as the truth. Not demanding excellence is the surest way not to get it. As proof of how much loving Wii gets, hit the break to see the whooping 2 Wii screens released thus far and a description of the WaWii offline co-op. Of course Treyarch cares, just not enough to take a few more snapshots.

CallofDuty.com Via undrclsshero | Permalink


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