WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 25 Jun 2008 20:11 Tags: gyrostarr news shooter tmi
For 700 WiiWare points, it's a great option despite it's faults. We'd just love to see High Voltage Software refine the design and hit us with a sequel; though if it's put on temporary hold in order to finish Animales de la Muerte, we more than understand.
Gyrostarr takes inspiration from a few types of shooters in gaming history, but rather than going with a specifically "top view" or "sidecroller" feel, it's a hybrid of games like Stun Runner, Gyrus, and Tempest. Players enter their three-letter name, select a colored – F-Zero inspired – ship and blast off down tunnel after tunnel of space tubing. The core experience is based around dodging and shooting (it wouldn't be shooter if it wasn't), but the game is deepened via the warp conduits that loom at the end of each of the 50 stages. As each level progresses, speed increases as you rocket towards the next warp gate, but you'll need to power the portals before crashing into them in a fiery and deadly finale. Via a grapple arm (shot out with the up or down button on your d-pad or stick), players can grab power orbs, weapon upgrades, or additional health. As long as you've got the gate powered by the time you hit the inevitable end of the road, you'll blast off to the next stage.
Gyrostarr never becomes exceptionally difficult. However, if you can endure the first ten levels or so, which are so simple as to be a bit tedious, you'll find a high-energy, fast-paced shooting/racing … thing that is worth playing. As the game picks up in speed and intensity, it entrances you with its hypnotic, pulsing music and swirly, colorful appearance.
The perspective and the fact that you can shoot are really all it has in common with Tempest. Oddly enough, the goal of Gyrostarr's levels isn't the shooting of enemies. Instead, your ship must pick up small white clouds around the level, which represent energy. Energy can be grabbed by running into it or by shooting the grappling hook at it. Each pickup increments a progress bar at the top of the screen, which also shows your movement through the level. Pick up sufficient energy before the end of the level, and you warp out in an awesome-looking effect, on to the next level. Fail, and you die!
Next up, is brand new video footage. MTV put up the first two minutes of play. Watch it after the break (along with other gyro media), it looks fun.
New Video Via GoNintendo | Permalink
by David Marseilles
on 24 Jun 2008 18:45 Tags: gyrostarr news shooter wiiware
Is there really such a thing as Too Much Information? Welcome to WiiHD's Mashup format. When the news around a single title piles up, especially around review time, we like to punch it out in one post. Today, that pile surrounds Gyrostarr, High Voltage's incredible bargain, with 50 levels, 50 bonus levels, and 4 player (offline) coop at only 700 points. Reviews are chosen based on content and insight, and are not always from the biggest sources.
If there was ever a time to go out and buy a Wii Points card, this is it. High Voltage has provided a truly great third party effort to sit alongside titles like My Life as a King, LostWinds and Toki Tori. Gyrostarr provides a fresh, challenging experience that you could be playing for some time. This is the kind of game that makes Wiiware a worthwhile feature, and shows that good hardcore games can be made for the system in any size.
Gyrostarr could be described as F-Zero meets the Star Soldier series, with a bunch of new tricks here and there.
The lack of a boss fight and the unimaginative bonus levels do tend to make the game feel a bit repetitive after you've played the game for a long period of time. …. If you're a shooter fan and you don't demand a lot of variety in your gaming experience, Gyrostarr is a game which you are likely to enjoy. However if you are one of those gamers who felt disappointed with the lack of substance in Star Soldier R, you will probably feel the same about Gyrostarr on the whole despite all the good things it has going for it.
The gameplay in Gyrostarr is pretty standard as far as shooters go. You can move left and right around the track and use your cannon fire to take out enemy ships that stand in your way. To make things a bit easier, your ship comes equipped with a grappling hook that you can shoot out by pressing up or down on the D-pad or "L" stick. This allows you to grab power-ups and energy pods without having to take your thumb off of the fire button. The game allows for the use of several different controller options including the Wii Remote held sideways, the Nunchuk, or the Classic Controller. The game even offers up something called "Paired Control" where one person can use the Wii Remote and another player can use the attached Nunchuk or Classic Controller.
It’s a hardcore arcade shooter at its core, but with excellent graphics, and a supreme multiplayer mode that puts it over the “Above Average” level and into the “Good Game” level. And of course, the fact that you are only paying $7 makes this ALMOST a must-buy.
…this game plays a lot like Tempest with the speed of F-Zero. You hurtle down tracks at very high speed shooting enemies with your blasters, collecting power-ups, and getting enough energy to make it through to the next level. You can get energy by collecting it on the tracks, but you can also use your grappling hook to get energy and power-ups on the track in front of you.
WiiWare World has 7 new Gyrostarr Screens. Gyrostarr being another project from WiiHD's favorite developer High Voltage. It's an on-rails space shooter that doesn't let you get to the next level unless you collect enough energy, and it features 4 player offline coop. Looks pretty exciting, and once it hits, it'll be just 700 points.
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