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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 10 Nov 2008 03:23
Tags: fps news scifi ts4

More Free Radical Polling (Timesplitters 4)

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You know Free Radical WANTS to put TS4 on Wii. They want it bad. They've put up a second Wii-related poll now, and WiiHD recommends you go vote on it. They're asking if Wii owners want more crappy Wii games, or more standard high-quality games ("More regular games like on other consoles"). Did you miss Call of Duty 4? Do you Wish for Mirror's Edge? Do you fear Medal of Honor Operation Anaconda might skip Wii like so many before it? Do you wish there were more Metroids and less Wii Musics? Then tell Free Radical you want some regular games.

Why are you still reading? Go vote!

Free Radical Polling Via gonintendo | Permalink


by David MarseillesDavid Marseilles
on 10 Nov 2008 01:48
Tags: cod5 fps friend-codes news wawii

The Internet Dies Laughing: WaWii Friend Codes

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Call of Duty: World at War is rated M for mature due to 1) Blood and Gore, 2) Intense Violence and 3) Strong Language. As such you can't buy it at retail unless you are 17 or older.

But if you want to set up a non-random match on Wii, you still need Friend Codes.

Remember the Christmas Story where the kid has to wear the pink bunny suit? This is more embarrassing than that by a lot.

Permalink


by David MarseillesDavid Marseilles
on 09 Nov 2008 22:25
Tags: cod5 fps news wawii wwii

WaWii Online Revealed

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Call of Duty: World at War (WaWii) is getting the full preview from users who've gotten their hands on the game. Wondering what the online offerings are and how they work? Keep reading.
  • No lobbies =(
  • As we told you, it's an 8 player online game =(
  • Options for getting into a game are "Find a Match" or "Private Match"
    • There are 8 maps
    • Large Maps are Asylum and Cliffside, Medium maps are Castle, Hangar, Makin, and Upheaval, Small maps are Dome and Courtyard
    • You don't get to choose your maps in "Find a Match", they appear to be randomly chosen. To skip one you don't like, at least half the players gathered must choose to do so. =(
    • You can customize a lot options, including which map you want, in private match. More details when we have them.
  • Early reports are that Friend Codes are Not required for private matches =)
    • WiiHD remains skeptical and awaits more information however
    • It is still unclear how you get other players into a private match, so you should remain skeptical too
    • Update New reports indicate that the only conceivable way to get people into your private match, is through your Friend List — which is Friend Code controlled.
    • Update one user from callofduty.com claims (based on 2nd hand information) that after a random match, you can send friend requests from a list of recent opponents, a la Mario Kart Wii, in addition to adding via Friend Code
      • Update: so far there is no corroboration for the idea that you can add someone without a FC. WiiHD is investigating and encourages skepticism with all things related to FCs. Update: On further inspection, WiiHD can find no such option. Until someone with firsthand experience explains it, we're assuming it's bogus.
  • Leaderboards can be found under the "Barracks" moniker, and there is a locked mode called "Create a class" for custom class creation
    • For Create a Class, you choose a Primary weapon, a sidearm, a primary grenade and a special grenade and 3 perks
  • Match modes are "Bootcamp" (TDM for people under level 8 only), "TDM", "Free for All", "Hardcore TDM" (a locked mode, presumably just for vets), and "Veteran" (also locked at the beginning)

We'll update this when we know more about the Private Match setup.

Special thanks to zzzpwned and garththecat for sharing the info. Special thanks to MetroidCrime and the best Wii gaming forum for bringing it to WiiHD's attention. There is user gameplay footage after the break.

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by David MarseillesDavid Marseilles
on 31 Oct 2008 04:18
Tags: conduit fps news scifi

The Conduit's Conduit

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By now, it's old news. The Conduit will be published by Sega. What does that mean? Nothing particularly good, but nothing particularly bad either. Sega doesn't have the resources to bypass Nintendo's archaic and idiotic Friend Code networking, nor are they likely to have enough influence to convince Nintendo to make exceptions for them. So we've gone from "probably" using friend codes, to yes, we are in fact stuck with them. Yipee.

WiiHD has no particular opinion on Sega's game quality. They're no Capcom, but they aren't churning out mega-crapware either. If they're committed to putting serious dollars behind the promotion of The Conduit, something Nintendo refused to do with MP3C, that could help make sure there is a sequel. We'll see.

WiiHD did have higher hopes for The Conduit's feature set. But oh well. If you can't cope with unnecessary disappointment, Wii is not the best console for you.

Permalink


by David MarseillesDavid Marseilles
on 07 Oct 2008 20:10
Tags: cod5 fps news qos wawii

Wii Multiplayer Loses Steam

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Once upon a time, players of EA's PSP port, Medal of Honor: Heroes 2 (MoHH2), labored under the assumption that every major shooter thereafter would be better in every way than MoHH2. Why wouldn't it be? Yes, MoHH2 got a lot of the fundamentals right, but it was still a PSP port made on a shoestring budget by a team that had never developed for a console before. Those MoHH2 players were wrong.

WiiHD has delayed reporting one of the more depressing details of IGN's most recent preview of WaWii (World at War Wii), but the time has come to bite the bullet. Instead of the 32 player online multiplayer offered by MoHH2, or even the 16 player multiplayer offered by the PS360 version of WaW, IGN indicates that WaWii will have 8 player online. Also, the online vehicle mode Treyarch was so proud of will not be present in WaWii. Finally, no Wii-Speak either (more Nintendo's fault than anyone else's).

Following that news, Nintendojo is reporting (Thanks KeiKong) that Activision and Beenox will be putting a 4 player online multiplayer component into the Wii version of Quantum of Solace—the same number of players available in QoS's offline multiplayer component. This compared to the 12 player online multiplayer component in the PS360 version.

So what improvements are being made over MoHH2? The Call of Duty 4 engine is being used. It was also Treyarch's excuse for dumbing down coop-options for WaWii. WiiHD is grateful that an effort is being made to make Wii games look better than PS2 games. But we never asked for our gameplay to get watered down. WiiHD exists as a conduit for opinion promoting excellence in gameplay, and in these announcements, we are extremely disappointed. So we've put the kind of effort into this post's graphics that Activision has put into the Wii feature set.

Permalink


by David MarseillesDavid Marseilles
on 03 Oct 2008 21:47
Tags: hardware news storage wii

Wii Storage "Solution"

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In an effort to make core gamers shut up and leave them alone already alleviate the burden of Nintendo's best Customers that tiny minority of Wii owners who find the internal storage lacking, Nintendo announced they'll be opening up SD storage for active use. Meaning you will be able to launch WiiWare and VC games and what not from the SD card, instead of having to juggle everything endlessly or "clean out the fridge".

Q&A
Q: So we're limited to 2GB, right?
A: 2GB per card. But there are some 4GB cards that aren't SDHC, like this one. They're very popular with Wii owners and Palm PDA/Smartphone users, so when looking for them, be careful and try to find confirmation from user reviews that they really aren't SDHC and really do work in non-SDHC capable devices. Don't simply accept the lack of a label as proof that a card is non-SDHC.

Q: Can Nintendo add SDHC support to already sold Wii's?
A: Yes. It's a software issue, not a hardware issue.

Q: Will they?
A: Probably not, for the same reason they've resisted real external storage solutions to this point. They think it discourages piracy. Case in point, hit the kotaku link below and read as someone asks "but how will we run SSBB off an SD card if it's only 2gigs". Yeah *rolls eyes*. The 2GB (ish) limitation makes some form of piracy a little more difficult than they currently are. At least for half-wits.

Q: Is this the answer to Life, The Universe, and Everything?
A: Clearly not. But it beats nothing. And don't forget, even 12 months ago, Nintendo was confidently proclaiming "redownloading" as the only storage solution you would ever need. This is actually pretty significant progress for ninty.

Q: Can't we already run Quake Wii off an SD card?
A: Yes, but no thanks to Ninty.

Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 02 Oct 2008 05:19
Tags: ds hardware news

Behold the DSi

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"i" as in "eye", I assume. Clever (deadpan).

2 cameras. No GBA slot, and thus, thinner. SD slot. On board memory for a DSWare game download service. Bigger screens. Launches 11/11 11/01/08 (Japan) for 180$. US Launch will come at a yet to be decided date well into 2009.

DSWare sounds cool, so I'm a fan of storage. Screen size can't hurt. No GBA slot seems tragic. Cameras seem like a precursor to a thousand "face-trainer" games, not my thing.

How about you? What do you think?

Via DS Fanboy | Permalink


by David MarseillesDavid Marseilles
on 01 Oct 2008 18:46
Tags: news

WiiUnite Launches

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If you were keeping an eye on the page we gave you last time, you already know the site is live. If you weren't, hurry and sign up. Those who sign up on October 1st get special permissions as founding members. Those who sign up tomorrow or later start at the bottom and have to work their way up.

The other day, WiiHD called WiiUnite "the next big thing on the horizon of core Wii gaming." Big words, no? Well, we mean them.

WiiUnite is the culmination of more than a year of core competitive community building by a large group of core Wii gamers. They searched and searched, but found no where that truly catered to the needs of their community. Some forums discriminated against competitive activities, others buried great content with crap, some forced burdensome structure that met that forum's needs, but not the needs of the community. They were outcasts, skewered by gamers from other systems for loving Wii, skewered by Wii users for being core gamers.

But now, core Wii gamers have a place they can call their own. Wii Unite was designed by the community, for the community. Once migration is complete, WiiHD expects it to be one of the most unique Wii Communities in the world.

We unite in the face of criticism from core gamers that don't get the potential the Wii has for core competitive gaming. We unite in the face of Nintendo's obstinate and screwed up view of how online gaming should be structured. We unite in the face of forums that have to cater to every little piece of crap title and bury the good stuff. We unite in the face of criticism of the Wii as a kiddie machine. We unite in the face of forums that punish core competitive gaming. WiiUnite.

What are you waiting for? This IS your engraved invitation.

Via WiiUnite | Permalink


by David MarseillesDavid Marseilles
on 23 Sep 2008 05:37
Tags: news

WiiUnite on October 1st, 2008

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What is WiiUnite? It's the next big thing on the horizon of core Wii gaming. Stay tuned to find out more.


by David MarseillesDavid Marseilles
on 19 Sep 2008 23:31
Tags: action ancient mh3 news screens video wii

Monster Hunter 3 Emerges from the Shadows

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Since the announcement that the Capcom franchise Monster Hunter, loyal to Sony for so long, would bring it's newest iteration as an exclusive to Wii, WiiHD has been ecstatic about the game. Traditionally, MH has had a lot more of an eastern appeal than western, but looking at what's out so far, WiiHD has no idea why. This game looks gorgeous.

In advance of the Tokyo Game Show, where Monster Hunter 3 will be playable, Capcom has opened the official Monster Hunter 3 website. After the break, we've put up a Monster Hunter 3 gallery. Hopefully this is the first volley in a lot of media and information about the game. We certainly can't wait to see more.

Via Nintendo Wii Fanboy | Permalink


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