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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 18 Sep 2008 03:27
Tags: fps news scifi timesplitters ts4

Timesplitters 4 Wii

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One of WiiHD's VERY first posts was about Timesplitters 4 and Wii. Nowadays, prospects for shooters on Wii are slightly better than they were about this time last year, but the thought still sends chills down the spine.

As it turns out, Free Radical is looking for feedback about what platforms you want to play TS4 on. Wii is on the list to vote for, so what are you waiting for? VOTE FOR IT.

Then pass that link along to any other Wii fan you know. Or any other person you who you can nag into casting a vote for you. You might well be able to find a way to vote multiple times, but your time is far better spent getting a larger number of people to vote for Wii.

VOTE NOW Via Kotaku | Permalink


by David MarseillesDavid Marseilles
on 08 Sep 2008 21:15
Tags: humor news politics

Which Candidate Will Leave Gamers Be?

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Excepts from edge-online

If Hillary Clinton had won the Democratic nomination, the question of whom the avid gamer should vote for in the next presidential election would have been easy: anyone but Hillary Clinton. Her Senate history was scattered with failed attempts to regulate games and frequent calls to investigate industry bodies, leaving no question that a new Clinton White House would challenge the industry status quo.

But she didn't win. So who is more hands-off in the race now? Obama or McCain? Hit the break to see excerpts of Edge-online's assessments of candidate's records, but the summary is as follows.

Obama sees a need for regulation but believes the industry should regulate itself. That sounds okay, but he promises that if they fail to self-regulate, his administration would do it for them. This is precisely the kind of rhetoric Hillary Clinton (along with McCain's friend Joe Lieberman) was using while her record was becoming littered with all those regulation attempts.

McCain, in yet another stance he doesn't share with his supporter Joe Lieberman, says game regulation should be up to parents, not government.

There are some quotes on VP picks as well after the break, and we're looking for the video of McCain using Medal of Honor: European Assault music against the composer's wishes.

edge-online.com Via gamepolitics.com | Permalink


by David MarseillesDavid Marseilles
on 03 Sep 2008 23:39
Tags: conduit fps news scifi wii

Conduit Publisher: Impending

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From PAX, ArsTechnica reports:

"You want to know about the publisher, don't you?" Rob Nicholls, the game's designer, asked when he saw my media badge. He had effectively read my mind and answered in turn. "We're not ready to officially announce anything, but things are in the works. Look for the word in the coming month."

Over the past few weeks, Nintendo Wii Fanboy has repeatedly noted the oddity of publisher choice being a teaser. They failed to note why, instead making it sound like some sort of off-the-wall decision by a developer that might not know what they're doing. It's valid to note the oddity of the situation. It's very strange not to explain why publisher choice is SO important. So WiiHD will.

Not every publisher can bring their own online network to the table and completely ignore Nintendo's backward FC system (should the need arise). EA has already done it (the need did arise). One presumes Activision could, were they so inclined. If Nintendo were to publish it, obviously they could make any exceptions to their current rule-set that they wanted to (and no one would be happier than WiiHD if Nintendo suddenly went reasonable on us) , but it would be unprecedented.

A game like this, unlike some others, NEEDS a sane lobby system. So far, Nintendo has refused to make that sort of system a part of their Wi-Fi Connection network. So if you want it, you need a publisher willing to provide it, or you need Nintendo to make a BIG change.

Outside of features, one of the reasons this game had been so hyped is that basic game decisions (such as not including the letter "Z" at the end of the title) were made without publisher interference. If a publisher is getting signed now, they still have plenty of time to ruin the game. This consideration favors different publishers, since EA and Activision are often too big to be bothered with quality (especially on Wii). Capcom would be an encouraging choice on the quality front.

If HVS pulls a rabbit out of their hat, and manages to present a publisher capable of providing a full feature set and not ruining the game, it would be about the biggest news of this game's life-cycle. It might also guarantee The Conduit will become one the best games of the Wii's entire lifespan and launch a new franchise as well elevate HVS to the top of the Wii developer ladder. The wrong choice could make The Conduit forgettable and a source of buyer's remorse.

The stuff Wii Fanboy would probably expect to be a publicity tease, like the online feature set, are directly tied to the publisher decision. If you dig back through some earlier interviews, you'll find HVS discussing publishers in relation to feature questions that they couldn't yet answer. Do you want lobbies? Do you want solid communication options? Do you want good matchmaking? Do you want a decent ranking system? Then you care how HVS makes THIS decision. It could be the most defining decision of the game.

And there's more.

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

Off-line multiplayer? Splitscreen has been denied in the past. Did they re-assess that decision? Is the offline some sort of cooperative play with rails or quasi-rails? Or might this be off-line vs? Keep your fingers crossed.

Finally, not content with what they've already got, HVS used their PAX demoing to aggressively solicit feedback from gamers so they can make the most of the next 6 months:

Nicholls admitted that there was much tweaking to be done. "We've been drilling normal [non-media] gamers to get a feel for what works and what doesn't," he said. "We're looking to make the controls not just functional but fun, too." And drill he did. I listened intently as he polled the gaming public about their experience with the game and listened carefully to the feedback, especially the negatives. Without dismissing a single criticism, Nicholls made note of the problems and rewarded gamers' honesty with buttons and shirts.

Via ArsTechnica | Permalink


by David MarseillesDavid Marseilles
on 25 Aug 2008 03:51
Tags: bond fps news qos spy wii

Quantum of Solace (Wii) Exclusive 4 Player Offline Vs Mode

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Worthplaying.com brings us news that Quantum of Solace (Wii) will have 4 player vs offline split screen. Every forum WiiHD goes to has tons of users whining about the Conduit and WaWii and splitscreen. To those off-line enthusiasts, Quantum of Solace is your official split screen shooter. This mode is exclusive to the Wii version. Here's some other details for the Wii version.

  • Paying special attention towards making the game one of the most graphically stunning titles on the Wii, Quantum of Solace: The Game is filled with armed combat, massive explosions and vertigo-inducing chases. Gamers are further drawn into epic movie moments with theatrical camera angles, split screen effects, picture-in-picture sequences, and visually stunning real world locations such as Montenegro, Venice, Bolivia and Austria.
  • Players fully immerse themselves into the Bond universe utilizing controls designed specifically for the Wii. Players may choose to use the unique Wii Remote and Nunchuk control scheme to seamlessly target and engage their enemies or they can leverage the Wii Zapper to truly step into the shoes of James Bond.
  • Bringing James Bond to the Wii for the first time, gamers now have the ability to battle their friends in online multiplayer battle. Players can also engage with up to four players in split screen local multiplayer games, a mode that is exclusive to the Wii platform.

As you can see, online multiplayer is in the picture as well. What do you think? Did anyone out there just decide QoS was there new favorite shooter?

Worthplaying.com Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 24 Aug 2008 19:44
Tags: ds fps moon news sci-fi shooter

Moon (DS) Weapons and Environments

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The Official Moon Website has achieved liftoff. You've already seen the screenshots and the videos, but the website also offers a list of weapons, vehicles, and environments along with a brief description. This list functions as a nice preview of the depth of the game.

Weapons List:

  • Guns
    • SAR - A high impact energy weapon.
    • Lepton Spread - A neutron shotgun.
    • Oxid Cannon - A short range, portable nuclear cannon. Yes, nuclear.
    • Seeker Pod - A gravity weapon prototype for clearing room prior to entering, not for close range.
    • Fermion Sniper - A laser based sniper rifle.
    • Quanta Rifle - fires highly corrosive (affects metals and organics) ionic projectiles
    • Muon Pistol - Handgun with more range and precision than normal.
  • Vehicles List:
    • Remote Access Droid - a robot that established a direct neural link and leaves you vulnerable to attack while you manipulate it. Think about the spider droids in Bond: Everything or Nothing or the Ninja kitties in Tenchu 4.
    • LOLA RR10 - Low-Gravity Land-based Recon and Repulse Vehicle is equipped with a powerful laser turret. You'll be driving this from the cockpit, not a neural interface.

After the break there's some screens and a description of each environment.

The Official Moon Website Via N4G | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 21:02
Tags: cod5 fps news wawii wii wwii

Call of Duty WaWii Co-op, Round 2 (Update)

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Update: Apologies, the offline co-op is not on-rails. One player has full free-moving control, and there is a second aiming reticule for a second player who is at the mercy of the movements of the first player.

Activision Community Manager JD (who, for the record, is just doing his job) has once again taken on the Call of Duty WaWii co-op slight In which Wii gets only an on-rails, 2 player offline co-op, while the PS360 gets 4 player online co-op.

Ok, so they slighted Wii. Not exactly new territory for us. What really puts a craw in WiiHD's hide is that they won't admit they slighted Wii. Read this excerpt:

First, we have teams of engineers that have investigated online co-op for the Wii, and it simply is not physically possible with the Wii hardware and the engine we have running on the platform. The graphical accomplishments of CoD:WW utilize more of the system resources available on the Wii than other games in order to look as good as it does.

It's the Wii's fault. It's Nintendo's fault. It's anybody else's fault. And "teams of engineers"? You'd think they brought in an army of specialists before scrapping the idea. I doubt that.

The fact of the matter is that if they wanted to include online co-op, they could have. It very likely would have involved decreasing the level of graphical output for that mode, which is why he qualifies just how impossible online co-op is by saying "with the … engine we have running." The intent of this paragraph is clearly to leave the impression that the feature could not be accomplished, even though he states the key to including that feature—less graphical fidelity (just as we discussed before) for that mode in particular.

So why not tune down the graphics for an online co-op mode? Even a 2 player online co-op mode? Because it's more work, and it isn't worth it to Treyarch. More specifically, the extra work isn't worth it for Wii. The Wii platform has come a long way in a year, after all, COD4 and the talented Infinity Ward couldn't even be bothered to make up an excuse as to why they didn't care about us. I believe their exact statement when asked about a Wii port at the time involved chortling and snorting Dr. Pepper from their noses.

But Wii, and Wii owners, are still not given the respect other consoles get by default. Treyarch would have you accept their say-so that they Wii just isn't good enough for a full feature set and sit down and shut up. If you do, developers won't change their treatment of you. They'll be happy to make money of you, but as appears to be happening with EA and their second Godfather, they'll focus on the other systems, and think about tossing us the scraps later, because we're willing to take the abuse.

WiiHD doesn't want you to flame anyone. And if a nice little on-rails offline mode makes you happy, please feel free to be happy. But don't accept half-lies as the truth. Not demanding excellence is the surest way not to get it. As proof of how much loving Wii gets, hit the break to see the whooping 2 Wii screens released thus far and a description of the WaWii offline co-op. Of course Treyarch cares, just not enough to take a few more snapshots.

CallofDuty.com Via undrclsshero | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 02:54
Tags: conduit fps news scifi

Nintendo Hearts The Conduit

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High Voltage Software sent out a press release today announcing that The Conduit would be featured in Nintendo's own booth at PAX.

The Good News: Nintendo's recognizing one the best games in the queue for Wii.

The Bad News: In exchange High Voltage had to agree to turn the game into an on-rails shooter and turn the aliens into candy peeps and the guns into water pistols.

Okay, we don't actually know that High Voltage made those particular compromises, but naturally, we're concerned about any involvement Nintendo might have. On the one hand, them taking a close interest in The Conduit could lead to exceptions to the archaic game-breaking Friend Code infrastructure Nintendo clings to. On the other hand, if this is an indication that Nintendo is interested in publishing The Conduit (after all, they aren't known for heavily promoting 3rd party games to the exclusion of their own), it might lead institution of Friend Codes in a game-breaking way. WiiHD is always hopeful that Nintendo will change their ways, even a little. But we're not holding our breath.

So we do want Nintendo to heart The Conduit, just not in an Elmyra Duff kind of way. A little TLC is okay, but SIDS is not.

Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 15 Aug 2008 23:46
Tags: action news ninja stealth tenchu wii

Tenchu 4 Kitty Gameplay

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Ninjas? Check. Bloody Assassinations? Check. A stealthy bag of tricks including ninja kitties? Check. Wait, what?

Tenchu 4 is a Wii exclusive, and the first video after the break demonstrates that not-so-innovative remote stealth gameplay. What makes the gameplay mechanism fraking awesome is that the remote unit is a kitty cat. The game hasn't been high on WiiHD's attention list, but the cat footage is tough to pass up.

The simple retrieval mission demonstrated below is hopefully not the extent of kitty shennigans possible with this game. WiiHD wants the ability to direct cats to locations strategically near enemy ninjas' sleep quarters, and then to have them do what cats do—sleep. Defeating an enemy ninja is just a day job. Recording the look on his face when he steps on a sleeping cat right after waking up and uploading it to youtube is sweet victory.

Watch the footage after the break.

Via Kotaku | Permalink


by David MarseillesDavid Marseilles
on 10 Aug 2008 20:07
Tags: news

Nintendo Muzzles Miyamoto

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In an attempt (supposedly) to protect Miyamoto's extremely valuable idea-set, Nintendo has banned him from talking publicly about his hobbies.

Having managed to lure millions to games with the inventiveness of characters such as Zelda and Mario, it became Mr Miyamoto's hobbies that shifted gears for Nintendo in the next-generation console era. And as Nintendo's Wii games console approaches its second year, even the most fleeting insight into how Mr Miyamoto is spending his work or play-time is creating huge interest.

How could this backfire? Well there's a whole lot not to like Nintendo as a company these days. Miyamoto, however casual some of his hobbies may be, is still as core as they come, and is often a breath of fresh air to core Nintendo gamers. He might even be our best hope for new 1st party FPS on Wii. The less we hear him talking, the less faith a lot of us will have in Nintendo. They may be chasing Blue Ocean waves right now, but if the core gamer ever finally gives up on them, even Miyamoto's secret stash of cash-ual won't be enough to save them.

Source | Via mygen.com.au | Permalink


by David MarseillesDavid Marseilles
on 08 Aug 2008 22:04
Tags: cod5 currents feature fps news wawii wii

No Online Co-op for Call of Duty WaWii

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"JD", a community manager for Treyarch, has confirmed that the Wii Version of Call of Duty, World at War (WaWii), will feature only 2 player offline co-op, rather than the 4 player online co-op found in the PS360 versions. In a prior interview with Joystiq, Treyarch told us this:

But, [the Wii Version] will be the exact [same] experience except for the changes that we need to make for the controls and everything else. (emphasis WiiHD's)

"And everything else" seems to encompass quite a bit. We warned you not to count on a full feature set for WaWii until you actually see it with your own eyes.

As for a reason why the Wii won't be getting 4 player online co-op, JD claims that they opted for more impressive visuals, and in the process had to sacrifice the feature set. The specifically cite DX9 shader tech for the impact on online play.

How's that for a tradeoff? Everyone wants games on Wii that look better than PS2 titles, but is it worth it to sacrifice features? Do you really think Treyarch was stuck here, or is their inability to strike a balance between graphics and features just evidence that Wii is still getting the short end of the stick? Would 2 player online coop have been doable? Would a co-op version with DX9 turned off have been possible?

WiiHD doubts Treyarch really went to the mattresses for us. What do you think? Hit the break to see the email exchange that revealed this information.

Thanks to Army of 2 and Stephen3593 from Bravo Company
Source | Permalink


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