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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 06 Aug 2008 23:36
Tags: action news scifi spyborgs wii

Spyborgs Undergoing "Significant Overhual"

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Is that good news or bad? Hard to say. But there was a long stretch in the Wii's lifespan where when developers noticed serious problems with their Wii games, they stamped them gold anyway and shipped them out. That's never really been Capcom's style though.

What is Spyborgs? A team-based (offline coop only) action game with a Saturday morning Cartoon style that asks you to save the world from super villains. It boasts development teams that worked on Ratchet and Clank and Resistance: Fall of Man, and it Was due out in Spring '09, but we'll have to see if it will still make that release window.

Want to see more? Catch some media after the break.

Capcom-Unity.com Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 06 Aug 2008 22:48
Tags: fps moh news

Medal Of Honor: Operation Anaconda

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Rumors of the next entry in the Medal of Honor series going (mostly) modern appear to be growing in credibility. Specifically the title appears to be based on the actual Operation Anaconda from 2002 in Afghanistan—one of the largest conflicts from the Afghanistan theater of the War on Terror. The Operation took place in an al-Qaida/Taliban stronghold that was also the site of heavy fighting during the Soviet invasion.

JeuxVideo only lists PC, 360 and PS3 versions. Is EA going to give Wii another cold shoulder and offer us another portable port scrap while Activision is turning up the heat on the platform with shooters like Quantum of Solace and WaWii, while Ubisoft is planning their next exclusive Wii shooter and while WiiHD's heroes High Voltage prep The Conduit? We'll just have to wait and see.

JuexVideo.com Via Joystiq | Permalink


by David MarseillesDavid Marseilles
on 04 Aug 2008 21:59
Tags: blastworks deals news wii

Blast Works Price Now $19.99

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Blast Works received a warm reception from reviewers and is looking to get some more loving from playas by slashing the price. In a press release today, Majesco announced the new price of $19.99 (down from $39.99 originally), effective immediately. A quick check at amazon says that immediately really does mean immediately.

What are you waiting for? Go build, fuse and destroy, or least hit the break and check out the gallery.
Via Majesco Press Release | Permalink


by David MarseillesDavid Marseilles
on 30 Jul 2008 03:25
Tags: fps news redsteel wii

Red Steel 2 Hearts Motion Plus

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Ubisoft is telling us that our Red Steel sword action will be enhanced by Motion Plus. When we told you about Motion Plus, swordplay was on our minds, but at that time we didn't know that Nintendo hadn't given Developers a head's up on the technology, so the Star Wars lightsaber titles (and their players) were robbed of the opportunity to go first.

You'll remember we told you the Wiimote's accelerometer lacks the ability to sense rotation around its horizontal axis (yaw), as it has no gyroscope. Motion Plus adds that vital piece of the puzzle and makes figuring out 1 to 1 motions less of a guessing game for developers.

Swordplay was not our favorite part of Red Steel, since once you figured it out, it was more like waggle than sword fighting. Get the right rhythm going and you were unstoppable. The wiimote was to sword fighting like the NES power pad was to jogging—not realistic. Hopefully MP will go a long way towards fixing that, and sword fighting will be more fun this time around. No word on whether Motion Plus will be required to play (we doubt it though).

The bad news is that Ubisoft didn't get this thing any earlier than anyone else. That they have time to add it in means they aren't planning on delivering a product any time soon. Our best guess is to look for Q1 2009 or later.

gamesindustry.biz Via Kotaku | Permalink


by David MarseillesDavid Marseilles
on 29 Jul 2008 20:30
Tags: ea fps news

EA Backed Wrong Pony

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EA is saying mea culpa. They did their homework before this gaming generation began, and they didn't anticipate Wii dominance (though in fairness, who did?). WiiHD appreciates the sports lineup EA brings, and doesn't even mind the added All-Play functionality, but the rest of the lineup Joystiq lists is typical casual fare. WiiHD has also featured coverage of SimCity Creator, which looks nice, and EA wouldn't be the worst publisher for The Conduit either (it's a tough category).

WiiHD is expecting MoH: Afghanistan to not only be on Wii, but to take full advantage (and then some) of the system. If EA manages to pick up take-two, we expect Civilization Revolution and an Alpha Centauri sequel as well. Until then, keep your apologies to yourself. We want real games please.

Via Joystiq | Permalink


by David MarseillesDavid Marseilles
on 22 Jul 2008 21:19
Tags: currents news

Will the Real Nintendo Please Step Forward?

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Nintendo seems to have a hard time deciding whether Nintendo focuses on the Core gamer at E3 or not.

Miyamoto (stating the obvious) says no (as does every other gamer out there).

Cammie Dunaway (inexplicably) says Nintendo focused on both blue ocean and hardcore.

Reggie (completely confuzzled) says we gave you GTA (DS) and Animal Crossing, what more do you want?!?

WiiHD 1) trusts Miyamoto implicitly, and 2) doesn't really care what anyone SAYS. When Nintendo decides to keep their promise and focus on both Core and Casual, they won't have to tell us that's what they're doing. The proof will be in the pudding.

Permalink


by David MarseillesDavid Marseilles
on 21 Jul 2008 16:50
Tags: ancient aoe-mythologies ds news screens strategy video

Age Of Empires: Mythologies

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Jealous of all the attention Civilization Revolution has been getting, Age of Empires has returned to the DS with a new TBS entry to the series called Mythologies. You get your choice of 3 races each with their own campaign, Egyptian, Norse and Greek. You can play single card local with one person, and it has full local and online as well.

According to Amazon, this one is due out November 24th.

We've got fresh E3 screens and a teaser trailer for your after the break.
Via Gametrailers and THQ | Permalink


by David MarseillesDavid Marseilles
on 18 Jul 2008 20:49
Tags: fps news wii

E3: Miyamoto "Caught" Scoping out Killzone 2

WiiHD likes Kotaku, but they don't understand Miyamoto-san very well. Looking at this video of the master checking out Killzone 2, they act shocked, citing his reaction to Haze as proof that he doesn't like "big-name shooters". WiiHD knows otherwise.

In Iwata Asks covering Link's Crossbow, the President of Nintendo (who WiiHD is not super-fond of) interviews Shigeru Miyamoto (who WiiHD loves) about, amongst other things, the first person perspective and First Person Shooters.

Quotes from Miyamoto-san

I see. Well, where should I start? I’ve always been into first person shooter (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view.

At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective.

I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player’s character on the screen, we can spend more time and machine power on creating enemies and the environments.

I had always thought that FPS games which you could operate from your own perspective were really interesting, so I was proactively supporting such projects like the 007 GoldenEye game.

He also talks about Link's Crossbow Training as a means of transitioning the Japanese audience, not known for their love of FPS, towards the genre. He also mentions that his distant relatives were probably hunters, but that's a rabbit trail even we can't justify chasing.

Miyamoto has been clear on how he feels about FPS. Kotaku just missed the forest for the… well, just the one tree actually. As it turned out, most of the civilized world, western and eastern, agreed with Miyamoto on Haze. Sorry Crecente. You've been pwned—though there's no one better to be pwned by than Shirgy.

And Miyamoto? WiiHD predicts he's got a Nintendo shooter on the brain, and has for some time.

Video Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 18 Jul 2008 15:53
Tags: civrev ds news strategy wii

America IS Ready for a Revolution (as always)

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At an E3 Press conference covered by Gamespot, this popped up:

Feder pops back on stage and quickly talks about 2K Games. Apparently the initial run of Civilization Revolution has already sold out at US retailers, with 2K rushing to manufacture more.

It's not clear how many copies were in the initial run, but Publishers often expect to do a 3rd of their total volume in the month or so after release, so you'd think they had a tidy sum out there. Also, it's not clear whether all versions of the game were equally successful. Still, one of the criteria for un-shelving the Wii version of Civilization Revolution was sales of the other versions. WiiHD is hopeful about the prospects.

We've contacted 2K for clarifications about this apparent sell out, and the implications for the Wii version. We'll let you know what they say.

Gamespot 2K Press Conference Via 2K Forums moderator Sigmakan | Permalink


by David MarseillesDavid Marseilles
on 16 Jul 2008 17:53
Tags: ds news sim simcity wii

SimCity Creator Gets Differentiated

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According to a fact sheet on the newest entry in the SimCity franchise, Creator will have a different angles on the Wii than on the DS.

The Wii version appears to be mostly traditional play with the vaunted ability to free-draw roads with the Wiimote's pointer. The DS version appears to have a focus on creating historical scenarios and making the player adapt to particular pressures present in a particular time period. Looks like EA wants two bites at customers who own both Wii and DS.

In addition to video footage, we've got loads of screens for both the Wii and the DS after the break. Be sure to take a look at the City at Night screenshots.
Via GoNintendo | Permalink


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