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by David MarseillesDavid Marseilles
on 09 Oct 2008 17:17
Tags: action dead-rising horror sandbox screens video wii

Dead Rising Out of TGS

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Dead Rising: Chop Till you Drop is shaping up to be one of the best ports Wii has ever received. A genius title, Zombies, the RE4 over-the-shoulder style gameplay, a sandbox world with a sweet theme, and excellent attention to detail. Capcom's upcoming Wii lineup is really looking sweet (see also: Monster Hunter Tri and Spyborgs).

Today, Capcom dumped a bunch of new screens, and some TGS footage on us, including a trailer and some on-floor gameplay footage. What we don't see is them achieving their previously stated goal of putting 100 zombies on screen at once, but it's still looking like a great game.

In the original 360 game, some of the complaints were that mission times had cramped the sandbox play style, and Capcom payed attention, and loosened things up to really give you the kind of freedom that a sandbox was designed to provide.

Check out the new media after the break.

Via Capcom | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 23:50
Tags: dead-rising horror sandbox screens wii zombie

Dead Rising: Chop till You Drop Assets

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In honor of the Leipzig Games Convention, Capcom is dumping new Chop till You Drop screens and video footage on us. There's a standard trailer, a gameplay trailer, and 18 new screens eagerly awaiting your attention.

Truth be told, zombies alone aren't really enough to get WiiHD psyched about a game. Been there, done that. But watching the game in action, it really looks to be open world, sandbox gaming done right. Watch in the gameplay trailer as Frank manages to use tons of random stuff from the environment to wade his way through hordes of zombies. Being in a mall would be nice enough on it's own, but having full run of the place and everything in it (including the food court) rocks. WiiHD would love to some more games of this style on Wii. Freedom in gaming is good.

But Dead Rising isn't just a pointless zombie-killing frenzy either. You've got scared and trapped townfolk to rescue, and a huge mystery to solve. Having a mission is good too.

Hey Treyarch, you want to prove you heart Wii? How about giving WaWii some decent public exposure. Call Capcom, they'll explain the process to you. Or hit the break and take a gander.

Via Capcom Press Release | Permalink


by David MarseillesDavid Marseilles
on 19 Jun 2008 18:28
Tags: godfather news sandbox strategy

godfathercat.jpg

Godfather II Game to Have Some RTS Functionality

WiiHD loves Strategy games of all stripes, from turn-based to RTS. And WiiHD loves open worlds too. It seems that the next installment in the Godfather's gaming franchise may well combine those two features. Will it work? We hope so.

Via kotaku | Image Source | Permalink


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