WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 1218065809|%e %b %Y, %H:%M %Z|agohover Tags: action news scifi spyborgs wii
Is that good news or bad? Hard to say. But there was a long stretch in the Wii's lifespan where when developers noticed serious problems with their Wii games, they stamped them gold anyway and shipped them out. That's never really been Capcom's style though.
What is Spyborgs? A team-based (offline coop only) action game with a Saturday morning Cartoon style that asks you to save the world from super villains. It boasts development teams that worked on Ratchet and Clank and Resistance: Fall of Man, and it Was due out in Spring '09, but we'll have to see if it will still make that release window.
Want to see more? Catch some media after the break.
Have you been wondering if the world was as excited about The Conduit as you are? Well, at the very least, they're noticing it. Here's some of the awards it garnered from it's demoing at E3:
- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)
Congratulations High Voltage. We knew you could do it. Although the award we still want to see is "Best Online Wii Game with No Friend Codes". =)
Not sure what The Conduit is? 1) Shame on you, and 2) check out the gallery after the break.
IGN was the original source of The Conduit information, giving us our first look at screens, the Quantum3 demo, and WiiHD's favorite developer: High Voltage. It's only right that they would be the ones to bring us the most Conduit footage out of E3. Catch all 6 new videos after the break.
In addition to some brand new footage, High Voltage has some nice, semi-technical commentary on The Conduit. An unnamed commentator, who WiiHD thinks is Rob Nichols, talks about graphics, effects, AI, setting and difficulty. They are modeling actual areas of Washington, DC, so when your wives ask you where you are going for vacation next year… Tell you found a great deal on a tour of our nation's capital.
We're giving you part 2 of the walkthrough first because it's a little more interesting. There's a second (err, first) E3 video after the break with a nice boss battle.
Via Nintendo Wii Fanboy | Permalink
by David Marseilles
on 1215693703|%e %b %Y, %H:%M %Z|agohover Tags: conduit fps scifi video wii
GameSpot is bringing us one of the longest interviews from The Conduit developer High Voltage yet. While it's less packed with news than some others have been, there is some interesting context about the challenges HVS is facing. Blazing trails is never as easy as following a well-beaten path. Here's some things WiiHD found interesting from the interview:
Publishers have been resistant about the inclusion of multiplayer at all. Their data or assumptions seem to indicate that Wii owners aren't that interested in online multiplayer—something former Nintendo marketing VP, and sworn enemy of WiiHD George Harrison used to spout about all the time.
HVS responds that there is a lot of self-fulfilling prophecy surrounding features and game types on the Wii. If you say it long enough and don't ever release those games on Wii, then you accumulate more and more evidence that those games aren't want Wii owners want. It's pretty much the same response WiiHD would provide. Maybe a game like The Conduit can't succeed on Wii, but there's no evidence supporting that, and there is some evidence in favor of it, like RE4 and Red Steel sales numbers.
HVS mentions MoHH2 and EA's apparent deal to not use Nintendo's system. Refers to it as the benefit of being the 800lb gorilla that EA is. If you thought that just anyone could opt out of Nintendo's terrible online and use their own and bypass Friend Codes, you might should think again. WiiHD doesn't like EA, but they could be our best hope for getting good multiplayer. Depending on what Activision does for World at War, they could be a nice option too.
Gamestop asks (devil's advocate style) why HVS even bothers with graphical prowess since Wii will never compete with the PS360. HVS says just because they can't build a Ferrari doesn't mean they should deliver a Yugo. Well put.
It's a good read, so read it all. The Conduit could be the single best thing to happen to Wii in its entire life-span, IF they execute correctly. There's a lot riding against them, but the hopes and dreams of WiiHD are on their side.
Nintendo Wii Fanboy has a rock solid exclusive interview with members of High Voltage software. It's high quality and interesting, so I won't excerpt, just go read the whole thing. And then digg it for the sake of the game.
High Voltage, WiiHD's new favorite developer has introduced it's newest property, The Conduit. A Scifi FPS with political intrigue, unique gameplay elements, promised online play, and never-before-tried-on-Wii graphical effects, The Conduit promises to be the very first FPS on Wii to bring the whole package. Matt and Bozon, by way of the Nintendo Voicechat podcast, report that High Voltage has plenty of publisher interest, but doesn't need the funding, so they're holding off choosing until the game is ready to roll, and can't be ruined by an over-zealous publisher. Hit the permalink for the trailer and footage of High Voltage's exclusive Wii graphics engine. Permalink
Thanks to IGN for the image.
Im actually in college right now. But i assure you that i wont misuse my education the way that...
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