WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed
WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.
WiiHD is your one-stop shop for hardcore gaming on the Wii.
Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.
The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.
This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.
by David Marseilles
on 03 Oct 2008 03:09 Tags: shooter sin-and-punishment video wii
Sin and Punishment's Wii debut was also its (legal) North America debut. The Japan only N64 rail shooter was critically approved and beloved of core gamers. WiiHD gathers its VC presentation was also a market success, because Nintendo has announced its successor, Sin and Punishment 2, is coming to Wii.
Is it possible that Animales de le Muerte, everyone's favorite Mexican Zoo Zombie Shooter, will go retail instead of WiiWare? According to Eric Nofsinger, High Voltage hasn't decided.
We are still working on Animales but aren't sure whether to make this another WiiWare game or maybe a full blown Wii title.
This is news to WiiHD. We thought Animales was already done and just waiting for Nintendo to choose a release date.
From the same interview, Eric says HVS is looking into Co-op mode options for The Conduit, but splitscreen isn't going to happen. The excuse? The same as WaWii's. Too much graphical fidelity. I'm guessing no one tipped them off that they could crank down the graphics for splitscreen. (Thanks to Gamefaqs user CatsBall for the heads-up on Conduit Multiplayer)
The Official Moon Website has achieved liftoff. You've already seen the screenshots and the videos, but the website also offers a list of weapons, vehicles, and environments along with a brief description. This list functions as a nice preview of the depth of the game.
Weapons List:
Guns
SAR - A high impact energy weapon.
Lepton Spread - A neutron shotgun.
Oxid Cannon - A short range, portable nuclear cannon. Yes, nuclear.
Seeker Pod - A gravity weapon prototype for clearing room prior to entering, not for close range.
Muon Pistol - Handgun with more range and precision than normal.
Vehicles List:
Remote Access Droid - a robot that established a direct neural link and leaves you vulnerable to attack while you manipulate it. Think about the spider droids in Bond: Everything or Nothing or the Ninja kitties in Tenchu 4.
LOLA RR10 - Low-Gravity Land-based Recon and Repulse Vehicle is equipped with a powerful laser turret. You'll be driving this from the cockpit, not a neural interface.
After the break there's some screens and a description of each environment.
Is Contra 4 just not doing it for you anymore? Looking for some frantic side-scrolling shoot 'em up action that you can stow in your pocket in between sessions? Keep your eye out for Metal Slug 7, the next big shooter for DS. Coming November 18th to a store near you, the latest installment in the Metal Slug series hopes to recapture the never-say-die spirit of the franchise in a more portable package than you might remember it from. You'll have 7 all new missions and 6 characters to play them with, as well as new weapons, bosses, slugs and modes.
Today's Mini Cores focus is on Pirates, today's new WiiWare entry. From the video (after the break), it looks to be a nice fast paced little shooter on the high seas. If it's not fast enough for you, Oxygen games tells us there is a Turbo Mode.
Pirates: The Key of Dreams is a frantic nautical shoot-em-up available exclusively through the Nintendo Channel - Sail your way across the Caribbean, cannons blazing, looting booty, running blockades, and ultimately, battling Blackbeard himself!
The player takes control of a Navy Captain sent deep undercover as a ruthless Pirate, in order to seek out and retrieve The Key of Dreams, a valuable and dangerous cursed artifact. Rescue castaways to bolster your ship's crew, gaining performance increases to your navigation, weaponry, structural integrity and cartography skills. Collect increasingly powerful weaponry including Rockets, Mines, Chain Shot, Saw Blades and a Flamethrower to hurl destruction into the path of your enemies. Play against three of your scurvy friends or AI opponents in pitched multiplayer battles over 35 levels, in seven themed environments. Choose from different ship types that reflect your play style, and play in turbo mode if you think you're Pirate enough!
It's 1000 points, so check out the video after the break before you buy to make sure this game is what you're after.
Via Oxygen Games | Permalink
by David Marseilles
on 14 Jul 2008 21:31 Tags: ds duke-nukem news shooter
Duke Nukem Trilogy has been announced for the DS. It'll have 3 episodes (Critical Mass, Chain Reaction and Proving Grounds) with 36 levels total, 3D graphics and 3D Characters, though it's still unclear what the perspective will be, so don't hope for a free-moving FPS just yet. DS Fanboy hypothesizes that it'll be a 2D sidescroller with 3D elements.
Some WiiHD's first FPS action came on Duke Nukem 3D, so we'd love to see a return to that style of gaming. On DS, however, a good sidescroller can still be fun. With that many levels, you'd almost anticipate a more limited 2D playing area. Those DS carts aren't made of memory. Well, I guess technically they are made memory, but you know what we mean.
Mega Man is rumored to return in it's former 8-bit glory. To WiiWare. Nintendo Wii Fanboy brings us a post from the Mega Man network that appears to contain scans from an upcoming Nintendo Power magazine to that effect.
WiiHD has nothing against 2D gaming, though we had previously hoped for a Metroid Prime-style 3Difying of Mega Man. But why not do it up Lost Winds style? Semi-modern 3D graphics operating in a 2D gameplay area? Ah well, never underestimate the power of nostalgia.
Via Nintendo Wii Fanboy | Permalink
by David Marseilles
on 25 Jun 2008 20:11 Tags: gyrostarr news shooter tmi
For 700 WiiWare points, it's a great option despite it's faults. We'd just love to see High Voltage Software refine the design and hit us with a sequel; though if it's put on temporary hold in order to finish Animales de la Muerte, we more than understand.
Gyrostarr takes inspiration from a few types of shooters in gaming history, but rather than going with a specifically "top view" or "sidecroller" feel, it's a hybrid of games like Stun Runner, Gyrus, and Tempest. Players enter their three-letter name, select a colored – F-Zero inspired – ship and blast off down tunnel after tunnel of space tubing. The core experience is based around dodging and shooting (it wouldn't be shooter if it wasn't), but the game is deepened via the warp conduits that loom at the end of each of the 50 stages. As each level progresses, speed increases as you rocket towards the next warp gate, but you'll need to power the portals before crashing into them in a fiery and deadly finale. Via a grapple arm (shot out with the up or down button on your d-pad or stick), players can grab power orbs, weapon upgrades, or additional health. As long as you've got the gate powered by the time you hit the inevitable end of the road, you'll blast off to the next stage.
Gyrostarr never becomes exceptionally difficult. However, if you can endure the first ten levels or so, which are so simple as to be a bit tedious, you'll find a high-energy, fast-paced shooting/racing … thing that is worth playing. As the game picks up in speed and intensity, it entrances you with its hypnotic, pulsing music and swirly, colorful appearance.
The perspective and the fact that you can shoot are really all it has in common with Tempest. Oddly enough, the goal of Gyrostarr's levels isn't the shooting of enemies. Instead, your ship must pick up small white clouds around the level, which represent energy. Energy can be grabbed by running into it or by shooting the grappling hook at it. Each pickup increments a progress bar at the top of the screen, which also shows your movement through the level. Pick up sufficient energy before the end of the level, and you warp out in an awesome-looking effect, on to the next level. Fail, and you die!
Next up, is brand new video footage. MTV put up the first two minutes of play. Watch it after the break (along with other gyro media), it looks fun.
New Video Via GoNintendo | Permalink
by David Marseilles
on 24 Jun 2008 18:45 Tags: gyrostarr news shooter wiiware
Is there really such a thing as Too Much Information? Welcome to WiiHD's Mashup format. When the news around a single title piles up, especially around review time, we like to punch it out in one post. Today, that pile surrounds Gyrostarr, High Voltage's incredible bargain, with 50 levels, 50 bonus levels, and 4 player (offline) coop at only 700 points. Reviews are chosen based on content and insight, and are not always from the biggest sources.
If there was ever a time to go out and buy a Wii Points card, this is it. High Voltage has provided a truly great third party effort to sit alongside titles like My Life as a King, LostWinds and Toki Tori. Gyrostarr provides a fresh, challenging experience that you could be playing for some time. This is the kind of game that makes Wiiware a worthwhile feature, and shows that good hardcore games can be made for the system in any size.
Gyrostarr could be described as F-Zero meets the Star Soldier series, with a bunch of new tricks here and there.
The lack of a boss fight and the unimaginative bonus levels do tend to make the game feel a bit repetitive after you've played the game for a long period of time. …. If you're a shooter fan and you don't demand a lot of variety in your gaming experience, Gyrostarr is a game which you are likely to enjoy. However if you are one of those gamers who felt disappointed with the lack of substance in Star Soldier R, you will probably feel the same about Gyrostarr on the whole despite all the good things it has going for it.
The gameplay in Gyrostarr is pretty standard as far as shooters go. You can move left and right around the track and use your cannon fire to take out enemy ships that stand in your way. To make things a bit easier, your ship comes equipped with a grappling hook that you can shoot out by pressing up or down on the D-pad or "L" stick. This allows you to grab power-ups and energy pods without having to take your thumb off of the fire button. The game allows for the use of several different controller options including the Wii Remote held sideways, the Nunchuk, or the Classic Controller. The game even offers up something called "Paired Control" where one person can use the Wii Remote and another player can use the attached Nunchuk or Classic Controller.
It’s a hardcore arcade shooter at its core, but with excellent graphics, and a supreme multiplayer mode that puts it over the “Above Average” level and into the “Good Game” level. And of course, the fact that you are only paying $7 makes this ALMOST a must-buy.
…this game plays a lot like Tempest with the speed of F-Zero. You hurtle down tracks at very high speed shooting enemies with your blasters, collecting power-ups, and getting enough energy to make it through to the next level. You can get energy by collecting it on the tracks, but you can also use your grappling hook to get energy and power-ups on the track in front of you.
WiiWare World has 7 new Gyrostarr Screens. Gyrostarr being another project from WiiHD's favorite developer High Voltage. It's an on-rails space shooter that doesn't let you get to the next level unless you collect enough energy, and it features 4 player offline coop. Looks pretty exciting, and once it hits, it'll be just 700 points.
Where are you suppose to install the hombrew channel? what website I know the steps but I didnt...
(by Amauri Rodriguez (guest)13 May 2010 22:58,
posts: 2)
I've been a PC gamer for more than a decade. Last console I owned before Wii was an NES. It's a...
(by David Marseilles (guest)05 Apr 2010 21:34,
posts: 8)