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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 1249442311|%e %b %Y, %H:%M %Z|agohover
Tags: cod fps mw wii

Modern Warfare (Wii)

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2007 called, and they want their game announcement back. That's right, according to kotaku, Call of Duty 4: Modern Warfare is taking up its rightful home on the Wii. This November 10th, while the PS3 and 360 get their Modern Warfare 2 on, we finally get the original.

Treyarch, who also ported World at War to the Wii using the much vaunted modified COD4 engine, is taking another whack at Wii. It makes sense, since 1) Activision already had an engine on Wii 2) Call of Duty 4 was one of the best received shooters ever and 3) World at War (Wii) topped 1 million sales. Apparently Treyarch and Activision are both fond of money. As far as I'm concerned, Treyarch did well with World at War — far better than Wii porters ordinarily do — so I welcome their involvement and hope they bring their A game.

Should I be complaining because we're not getting MW2 at the moment? Who knows. Just because the first one rocked the casbah doesn't mean the sequel will (remember Halo 2?). For now, I consider this the best news for Wii this year. It sucks that it took this long, but at least it's finally here.

Photo Credit: Christian (Men in Black) | Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 1241633962|%e %b %Y, %H:%M %Z|agohover
Tags: conduit fps preview scifi wii

The Conduit Multiplayer Previewed

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Let's start with the high praise: "It's pretty much what you'd expect from a modern console FPS, but not necessarily what we've come to expect from Nintendo WFC titles." So says Joystiq. So pray we all.

The highlights are that HVS apparently improved performance in the online mode by reducing graphical fidelity (smart move if you ask me). You probably already know that the Conduit reduced the total number of players to 12 from a planned 16. There are seven maps, 3 categories (Team Objective (which includes a CTF sub-type), TDM, FFA), and there seem to game sub-types for each category (Joystiq played a Free For All variant called "Bounty Hunter" where everyone races to be the first one to kill the player designated as the hunted, also spotting a Last Man standing mode and a "King of the Hill"-like mode).

They reported that movement speed felt slow and there was no Sprint option. WiiSpeak lets you talk either to your team or the five nearest players—it's unclear from the preview whether that's automatically chosen based on the mode you're playing, or if you can manually switch it and say, talk to someone on the opposite team in TDM. Everything is as customizable as you've come to expect from HVS, from modes, rules, HUD arrangement and of course, control config.

Read the whole thing and keep marking the time until it releases. Then buy a copy for you and another for a friend. The success of this game reflects not just on the Wii, but probably on its successor too.

There was a past multiplayer demo Sega ran that fell through a little while ago, and I expect this demo will be reported by some other sites soon as well, so keep your eyes open for more impressions.


by David MarseillesDavid Marseilles
on 1233362802|%e %b %Y, %H:%M %Z|agohover
Tags: bayonetta conduit madworld preview wii

Happy Groundh...errr, Hedgehog Day

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What's Sega been up to lately? A lot. In a special Sega-day celebration, Kotaku gets their mitts all over a load of great fare:

Madworld

The Conduit

Bayonetta

Well look at that. Sega does what Nintendon't.

Via Kotaku


by David MarseillesDavid Marseilles
on 1229709060|%e %b %Y, %H:%M %Z|agohover
Tags: free-radical rumor ts4 wii

Free Radical Kicks the Bucket; Antioxidants Eyed Suspiciously

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The rumor mill has the highly respected Free Radical Studios (of Timesplitters fame and with talent stretching all the way back to Goldeneye) closing its doors one last time… and locking out its employees.

What does this mean for our hopes and dreams? The Timesplitters IP can still be sold, and employees as talented as Free Radicals' are bound to be back in the game lending their talents to other games. Until they land on their feet, WiiHD's thoughts are with them.

Some people might blame the worldwide economic recession. Others might suspect Free Radical over-invested in the poorly performing Haze. WiiHD blames Vitamin E. It knows why.

gamesindustry.biz Via Wi Fanboy | Permalink
Thanks Lakkus for the head's up


by David MarseillesDavid Marseilles
on 1228973282|%e %b %Y, %H:%M %Z|agohover
Tags: currents homebrew wii

Wii Homebrew Reloaded

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I noticed some extra traffic today, and traced it back to Joystiq's announcement of The Homebrew Channel's 1.0 release. In honor of this sort of momentous occasion (sort of since the numbering is more a result of beta fatigue by the hacking team than any dramatic new features), WiiHD will soon present you with a new Starter Kit 1.0, Wii Menu 3.4 Safe. If you're still using Wii Menu 3.3 or lower, you can use the old Starter Kit.

Watch this post in the next day or so. I'd upload it now, but I want to test the new programs first.

For now watch the old, very mockable video guide after the break if you don't know what this homebrew business is all about (pssst, it's about Quake). Also, see the full WiiHD Homebrew Guide if you need links to goodies or more help.

Hackmii Via Joystiq | Permalink

Props to text-image.com for the matrixification.


by David MarseillesDavid Marseilles
on 1226473474|%e %b %Y, %H:%M %Z|agohover
Tags: cod5 fps preview wawii wii wwii

WiiHD's WaWii Hands On

wawii.jpg
WiiHD's hands are all over Call of Duty: World at War for the Wii. There's a lot to like, but sadly there are some things to HATE passionately as well.

The Really, Really Bad

  • Friend Codes
  • Inability to choose a map or other settings in "Find a Match" games (likely the most common kind you'll play given how fraking long it takes to collect, enter, and get someone else to reciprocate with FCs)
  • Update: Invites from your Friends pop up a display that interferes with your gameplay even if you're in a game. It's almost as annoying as MoHH2's battery warning — the solution to both should have been the same — display a HUD icon to notify, but not interrupt your game. Once you're in a place to do so, you can pause and address the notice. As it is, you can pretty much count on Invites only coming JUST when you're in the middle of a serious and deadly dogfight.
    • Workaround: create a second profile for when you don't want to interrupted. Of course, your two profiles will have to unlock everything separately and rank up separately

The Bad

  • Voting to skip a map you don't like requires 50% + 1 (with a minimum of 3). Less would be better
  • No Comm
  • Some framerate drops
  • World War II. Again. If it were all European theatre, it'd be in the Really, really bad column.
  • Update: Only DM and TDM? Call of Duty should be better than that. Where's CTF and SaD?
  • Limited Control customization.
    • Presets for turning speed instead of a sensitivity slider
    • No bounding box (dead zone) resizing are with 4 presets
    • Honestly, this would have been acceptable in VERY early 2007. Now it's fraking criminal. Shame on you Treyarch, even beenox did better with QoS, to say nothing of what the PSP port MoHH2 did.
  • Update: Only a Host can invite to a Private match. If you're invited to one, you can't in turn invite someone else in to help fill it out. That makes Clan wars all that much harder, since the game host doesn't just need one enemy clan FC (and then just let that one player invite the rest), but ALL of them. And what happens with last minute substitutions? Massive game delay failures.
    • For clan wars, you can still have each clan form a party prior to the beginning of the game. One clan gets all their members into the party, then the game host invites that party host. Still, it's inconvenient.
    • For regular matches with Friends, it seems pretty inconvenient that invited users can't use their friend lists to supplement the hosts friend list and make there's always a full game going.

The Good

  • Nice look
  • The super-confusing single player campaign really captures that jungle warfare "where the frak is the enemy…. OH FRAK, THERE THEY ARE" feel
  • players blend in easily in multiplayer as well—forcing you to keep you're eyes very very peeled
  • Unlockables. Weapons, perks, upgrades, challenges…
  • Fresh FPS. Sadly, its networking lacks a lot of MoHH2's flexibility, but the maps, the weapons, the campaign… WaWii is the whole package, not one of the PSP/PS2 ports we're used to
  • Weapon selection is good, and their respective strengths are clear from the selection screen
  • Custom Classes rock and seem well balanced.
  • Streak bonuses rock. Yeah, they get used against you as much as for you, but they add a nice element to the game. I recommend relying heavily on melee to get the dogs. You can shoot them at a distance, but once they're in your face, pull that knife baby. Surveillance plane: 3 kills, Artillery strike (which can kill friendlies too): 5 kills, Dogs: 7 kills.
  • You can jump. I spent a good 5 minutes looking for the jump button when I first bought MoHH2 before finally (*gasp*) opening the manual, only to discover that in EA's book, apparently man had not learned to jump yet in the World War 2 era. Activision and my grandpa disagree.
  • Update: Spawning in TDMs starts you with your team and tends to put you close to your team on respawn. A welcome system.
  • Update: I never have to use the accelerometer. I do toss poison gas grenades, but I suspect Treyarch used the IR light orientation for the twist feedback rather than the accelerometer, like MoHH2 did with scope zooming. Bad motion controls can really screw an experience, but Treyarch wisely limited them.

The Neutral

  • You can change button layouts between several preset layouts. This would be in the good column if there were one custom layout option.
  • No ammo pickups online. You can pick up the weapons of the dead, but even if it's the same weapon you already have, you don't get to combine ammo.

Expect a few updates tomorrow, and feel free to flame my list in the comments.

Permalink


by David MarseillesDavid Marseilles
on 1223575174|%e %b %Y, %H:%M %Z|agohover
Tags: action mh3 rpg screens video wii

Hunting Monsters at TGS

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Just the other day, WiiHD was opining for Capcom to give us all high-quality access to that TGS Trailer Nintendo showed off and someone from the audience had lifted. Well, Capcom listened. In addition to that trailer being a lot more pleasant, they released on-floor gameplay footage, and a bag of new screenshots.

The trailer is gorgeous, and if you don't want Monster Hunter 3 after watching it, even a little bit, WiiHD recommends Vitameatavegamin to help cure whatever ails you.

Also, WiiHD has been tweaking our gallery system over the past few weeks, as you may or may not have noticed. Today, we've upped the resolution of the full-size images quite a bit, and we hope that makes for a more pleasant viewing. If you don't see a difference, clearing your browser's cache might help.

Catch it all after the break.

Permalink


by David MarseillesDavid Marseilles
on 1223572643|%e %b %Y, %H:%M %Z|agohover
Tags: action dead-rising horror sandbox screens video wii

Dead Rising Out of TGS

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Dead Rising: Chop Till you Drop is shaping up to be one of the best ports Wii has ever received. A genius title, Zombies, the RE4 over-the-shoulder style gameplay, a sandbox world with a sweet theme, and excellent attention to detail. Capcom's upcoming Wii lineup is really looking sweet (see also: Monster Hunter Tri and Spyborgs).

Today, Capcom dumped a bunch of new screens, and some TGS footage on us, including a trailer and some on-floor gameplay footage. What we don't see is them achieving their previously stated goal of putting 100 zombies on screen at once, but it's still looking like a great game.

In the original 360 game, some of the complaints were that mission times had cramped the sandbox play style, and Capcom payed attention, and loosened things up to really give you the kind of freedom that a sandbox was designed to provide.

Check out the new media after the break.

Via Capcom | Permalink


by David MarseillesDavid Marseilles
on 1223568921|%e %b %Y, %H:%M %Z|agohover
Tags: action fps qos screens spy stealth wii

Rumored First Quantum of Solace Wii Screen

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Here's the litmus test WiiHD has laid down for Wii ports. If the publisher is pushing their PS360 assets on anyone with a pulse, but you can't kick and drag Wii assets out of them, it means the Wii version looks like crap. If there are PS360 previews months before there are Wii previews, the game plays like crap. If the press releases spend lots of time talking about PS360 features and remain ambiguous on Wii features until a month before release, the Wii gets crappy features. It didn't take rocket science to come up with the formula, but it seems to be holding pretty true.

After a lot of time waiting while Quantum of Solace PS360 was hyped and showed off everywhere, NeoGAF user The-Switcher claims to have the first Wii screenshot of Quantum of Solace. This is the game that is supposed to be using the same modified CoD4 engine that WaWii is using. But look at that water (after the break). Bond himself doesn't look that bad (though his jacket does leak into his pants on the lower left), but there's a lot not to like. And remember, this is a screenshot they've chosen to Show-Off the game. Imagine the ones that ended up being rejected as good publicity shots… No, that isn't a poorly textured rug, it's a pool. It's also an omen for 2008 Activision games using the modified CoD4 engine. I'll let you guess whether it's a good or bad omen.

So that's what the modified CoD4 engine can do? It's actually good news in a way. WiiHD has decided to sell our company car after a little tinkering. And we're betting our 'modifed' Jaguar will be super popular on ebay.

The first Wii Screen is after the break. View at your own risk. If you need to recuperate afterwards, go look at The Conduit's gallery.

Via NeoGAF | Permalink


by David MarseillesDavid Marseilles
on 1223321962|%e %b %Y, %H:%M %Z|agohover
Tags: action mh3 rpg video wii

New Monster Hunter 3 Video

mh3h.jpg
GoNintendo was trying to embed this last week, but it kept getting deleted from Youtube. It's the video from the Nintendo Event last week, and the first new MH3 video for a VERY long time. It was taken from the audience and at a bad angle, so cut it a little slack. It's got some nice water-based hijinks.

Hopefully, Capcom will release the professionally recorded version before too long. And as always, it's after the break.

Via kotaku | Permalink


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