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WiiHD doesn't bring you all the news, just the best Core Gaming news for Wii and DS.


by David MarseillesDavid Marseilles
on 09 Oct 2008 16:15
Tags: action fps qos screens spy stealth wii

Rumored First Quantum of Solace Wii Screen

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Here's the litmus test WiiHD has laid down for Wii ports. If the publisher is pushing their PS360 assets on anyone with a pulse, but you can't kick and drag Wii assets out of them, it means the Wii version looks like crap. If there are PS360 previews months before there are Wii previews, the game plays like crap. If the press releases spend lots of time talking about PS360 features and remain ambiguous on Wii features until a month before release, the Wii gets crappy features. It didn't take rocket science to come up with the formula, but it seems to be holding pretty true.

After a lot of time waiting while Quantum of Solace PS360 was hyped and showed off everywhere, NeoGAF user The-Switcher claims to have the first Wii screenshot of Quantum of Solace. This is the game that is supposed to be using the same modified CoD4 engine that WaWii is using. But look at that water (after the break). Bond himself doesn't look that bad (though his jacket does leak into his pants on the lower left), but there's a lot not to like. And remember, this is a screenshot they've chosen to Show-Off the game. Imagine the ones that ended up being rejected as good publicity shots… No, that isn't a poorly textured rug, it's a pool. It's also an omen for 2008 Activision games using the modified CoD4 engine. I'll let you guess whether it's a good or bad omen.

So that's what the modified CoD4 engine can do? It's actually good news in a way. WiiHD has decided to sell our company car after a little tinkering. And we're betting our 'modifed' Jaguar will be super popular on ebay.

The first Wii Screen is after the break. View at your own risk. If you need to recuperate afterwards, go look at The Conduit's gallery.

Via NeoGAF | Permalink


by David MarseillesDavid Marseilles
on 06 Oct 2008 19:39
Tags: action mh3 rpg video wii

New Monster Hunter 3 Video

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GoNintendo was trying to embed this last week, but it kept getting deleted from Youtube. It's the video from the Nintendo Event last week, and the first new MH3 video for a VERY long time. It was taken from the audience and at a bad angle, so cut it a little slack. It's got some nice water-based hijinks.

Hopefully, Capcom will release the professionally recorded version before too long. And as always, it's after the break.

Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 03 Oct 2008 21:47
Tags: hardware news storage wii

Wii Storage "Solution"

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In an effort to make core gamers shut up and leave them alone already alleviate the burden of Nintendo's best Customers that tiny minority of Wii owners who find the internal storage lacking, Nintendo announced they'll be opening up SD storage for active use. Meaning you will be able to launch WiiWare and VC games and what not from the SD card, instead of having to juggle everything endlessly or "clean out the fridge".

Q&A
Q: So we're limited to 2GB, right?
A: 2GB per card. But there are some 4GB cards that aren't SDHC, like this one. They're very popular with Wii owners and Palm PDA/Smartphone users, so when looking for them, be careful and try to find confirmation from user reviews that they really aren't SDHC and really do work in non-SDHC capable devices. Don't simply accept the lack of a label as proof that a card is non-SDHC.

Q: Can Nintendo add SDHC support to already sold Wii's?
A: Yes. It's a software issue, not a hardware issue.

Q: Will they?
A: Probably not, for the same reason they've resisted real external storage solutions to this point. They think it discourages piracy. Case in point, hit the kotaku link below and read as someone asks "but how will we run SSBB off an SD card if it's only 2gigs". Yeah *rolls eyes*. The 2GB (ish) limitation makes some form of piracy a little more difficult than they currently are. At least for half-wits.

Q: Is this the answer to Life, The Universe, and Everything?
A: Clearly not. But it beats nothing. And don't forget, even 12 months ago, Nintendo was confidently proclaiming "redownloading" as the only storage solution you would ever need. This is actually pretty significant progress for ninty.

Q: Can't we already run Quake Wii off an SD card?
A: Yes, but no thanks to Ninty.

Via kotaku | Permalink


by David MarseillesDavid Marseilles
on 03 Oct 2008 03:09
Tags: shooter sin-and-punishment video wii

Sin And Punishment 2

Sin and Punishment's Wii debut was also its (legal) North America debut. The Japan only N64 rail shooter was critically approved and beloved of core gamers. WiiHD gathers its VC presentation was also a market success, because Nintendo has announced its successor, Sin and Punishment 2, is coming to Wii.

Grab the trailer after the break.

Via Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 03 Oct 2008 02:40
Tags: boxing fighter screens video wii

Punch-Out!!

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Ah, Punch-Out!! We've missed you. Still, it wasn't until we heard that refreshing, and slightly refreshed theme music on the trailer that we realized just how much.

Now to wait for news of alternative, non-motion based controls…

Check the trailer and screens after the break. It will lift your mood a little.

Via Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 01 Oct 2008 19:06
Tags: hardware rumor wii

WiiHD Cometh?

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No, not the blog, the next generation of Wii. What They Play is reporting that multiple reluctant sources have confirmed that Ninty is presenting the new console to game developers under the moniker "Wii HD". Nice name. What They Play Also points to R&D costs as consistent with a new a console being just around the corner.

Supposedly this is more than just a refresh (Wii 1.1 or what not), but the sources weren't very specific on features other than HD visuals, an assumption of serious drive space, and backwards compatibility.

Due date? 2011. Hopefully we can get some on-the-record confirmation before that.

Nintendo WIi Fanboy Via WiiUnite User Lakkus | Permalink


by David MarseillesDavid Marseilles
on 19 Sep 2008 23:31
Tags: action ancient mh3 news screens video wii

Monster Hunter 3 Emerges from the Shadows

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Since the announcement that the Capcom franchise Monster Hunter, loyal to Sony for so long, would bring it's newest iteration as an exclusive to Wii, WiiHD has been ecstatic about the game. Traditionally, MH has had a lot more of an eastern appeal than western, but looking at what's out so far, WiiHD has no idea why. This game looks gorgeous.

In advance of the Tokyo Game Show, where Monster Hunter 3 will be playable, Capcom has opened the official Monster Hunter 3 website. After the break, we've put up a Monster Hunter 3 gallery. Hopefully this is the first volley in a lot of media and information about the game. We certainly can't wait to see more.

Via Nintendo Wii Fanboy | Permalink


by David MarseillesDavid Marseilles
on 19 Sep 2008 05:46
Tags: deal wii

Wii Bargains on Amazon Gold Box

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Starting at midnight Pacific, Friday the 19th (less than two hours from the time of this post), Amazon is going to have a day chock full of Wii deals. We won't know what kind until they're posted, but this amazon widget will keep you posted.

Amazon Via kotaku


by David MarseillesDavid Marseilles
on 09 Sep 2008 23:00
Tags: combat pyroblazer racing screens video wii

PyroBlazer Ignites Another Trailer

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Since last we covered PyroBlazer, there are loads and loads of new screenshots and a second trailer. As was the case earlier, these appear to be purely from the PC version of the game.

Pyroblazer is, as you might recall, a futuristic racer with a comforting series of combat elements. Why are they comforting? Because if you're not faster than the competition, at least you can try to kill them.

We contacted Candella Software to ask about the makeup of the Wii build of the game. They told us the Wii version is borrowing assets from the PC version, modified, of course. This is a little comforting for a game that is coming in PC, Wii and PSP flavors. It wouldn't be the first time a developer developed a PSP game and a Wii game too closely together. The release window for the Wii version of PyroBlazer hasn't been narrowed beyond "next year", but we'll keep you up to date as new information comes in.

Hit the break to feast on tons of new assets.

Via PyroBlazer.com | Permalink


by David MarseillesDavid Marseilles
on 03 Sep 2008 23:39
Tags: conduit fps news scifi wii

Conduit Publisher: Impending

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From PAX, ArsTechnica reports:

"You want to know about the publisher, don't you?" Rob Nicholls, the game's designer, asked when he saw my media badge. He had effectively read my mind and answered in turn. "We're not ready to officially announce anything, but things are in the works. Look for the word in the coming month."

Over the past few weeks, Nintendo Wii Fanboy has repeatedly noted the oddity of publisher choice being a teaser. They failed to note why, instead making it sound like some sort of off-the-wall decision by a developer that might not know what they're doing. It's valid to note the oddity of the situation. It's very strange not to explain why publisher choice is SO important. So WiiHD will.

Not every publisher can bring their own online network to the table and completely ignore Nintendo's backward FC system (should the need arise). EA has already done it (the need did arise). One presumes Activision could, were they so inclined. If Nintendo were to publish it, obviously they could make any exceptions to their current rule-set that they wanted to (and no one would be happier than WiiHD if Nintendo suddenly went reasonable on us) , but it would be unprecedented.

A game like this, unlike some others, NEEDS a sane lobby system. So far, Nintendo has refused to make that sort of system a part of their Wi-Fi Connection network. So if you want it, you need a publisher willing to provide it, or you need Nintendo to make a BIG change.

Outside of features, one of the reasons this game had been so hyped is that basic game decisions (such as not including the letter "Z" at the end of the title) were made without publisher interference. If a publisher is getting signed now, they still have plenty of time to ruin the game. This consideration favors different publishers, since EA and Activision are often too big to be bothered with quality (especially on Wii). Capcom would be an encouraging choice on the quality front.

If HVS pulls a rabbit out of their hat, and manages to present a publisher capable of providing a full feature set and not ruining the game, it would be about the biggest news of this game's life-cycle. It might also guarantee The Conduit will become one the best games of the Wii's entire lifespan and launch a new franchise as well elevate HVS to the top of the Wii developer ladder. The wrong choice could make The Conduit forgettable and a source of buyer's remorse.

The stuff Wii Fanboy would probably expect to be a publicity tease, like the online feature set, are directly tied to the publisher decision. If you dig back through some earlier interviews, you'll find HVS discussing publishers in relation to feature questions that they couldn't yet answer. Do you want lobbies? Do you want solid communication options? Do you want good matchmaking? Do you want a decent ranking system? Then you care how HVS makes THIS decision. It could be the most defining decision of the game.

And there's more.

"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

Off-line multiplayer? Splitscreen has been denied in the past. Did they re-assess that decision? Is the offline some sort of cooperative play with rails or quasi-rails? Or might this be off-line vs? Keep your fingers crossed.

Finally, not content with what they've already got, HVS used their PAX demoing to aggressively solicit feedback from gamers so they can make the most of the next 6 months:

Nicholls admitted that there was much tweaking to be done. "We've been drilling normal [non-media] gamers to get a feel for what works and what doesn't," he said. "We're looking to make the controls not just functional but fun, too." And drill he did. I listened intently as he polled the gaming public about their experience with the game and listened carefully to the feedback, especially the negatives. Without dismissing a single criticism, Nicholls made note of the problems and rewarded gamers' honesty with buttons and shirts.

Via ArsTechnica | Permalink


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