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by David MarseillesDavid Marseilles
on 21 Dec 2008 02:49
Tags: cod5 currents fps wawii wwii

A WaWii Public Service Message

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'Nuph said. Tell a friend.

by David MarseillesDavid Marseilles
on 12 Nov 2008 07:04
Tags: cod5 fps preview wawii wii wwii

WiiHD's WaWii Hands On

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WiiHD's hands are all over Call of Duty: World at War for the Wii. There's a lot to like, but sadly there are some things to HATE passionately as well.

The Really, Really Bad

  • Friend Codes
  • Inability to choose a map or other settings in "Find a Match" games (likely the most common kind you'll play given how fraking long it takes to collect, enter, and get someone else to reciprocate with FCs)
  • Update: Invites from your Friends pop up a display that interferes with your gameplay even if you're in a game. It's almost as annoying as MoHH2's battery warning — the solution to both should have been the same — display a HUD icon to notify, but not interrupt your game. Once you're in a place to do so, you can pause and address the notice. As it is, you can pretty much count on Invites only coming JUST when you're in the middle of a serious and deadly dogfight.
    • Workaround: create a second profile for when you don't want to interrupted. Of course, your two profiles will have to unlock everything separately and rank up separately

The Bad

  • Voting to skip a map you don't like requires 50% + 1 (with a minimum of 3). Less would be better
  • No Comm
  • Some framerate drops
  • World War II. Again. If it were all European theatre, it'd be in the Really, really bad column.
  • Update: Only DM and TDM? Call of Duty should be better than that. Where's CTF and SaD?
  • Limited Control customization.
    • Presets for turning speed instead of a sensitivity slider
    • No bounding box (dead zone) resizing are with 4 presets
    • Honestly, this would have been acceptable in VERY early 2007. Now it's fraking criminal. Shame on you Treyarch, even beenox did better with QoS, to say nothing of what the PSP port MoHH2 did.
  • Update: Only a Host can invite to a Private match. If you're invited to one, you can't in turn invite someone else in to help fill it out. That makes Clan wars all that much harder, since the game host doesn't just need one enemy clan FC (and then just let that one player invite the rest), but ALL of them. And what happens with last minute substitutions? Massive game delay failures.
    • For clan wars, you can still have each clan form a party prior to the beginning of the game. One clan gets all their members into the party, then the game host invites that party host. Still, it's inconvenient.
    • For regular matches with Friends, it seems pretty inconvenient that invited users can't use their friend lists to supplement the hosts friend list and make there's always a full game going.

The Good

  • Nice look
  • The super-confusing single player campaign really captures that jungle warfare "where the frak is the enemy…. OH FRAK, THERE THEY ARE" feel
  • players blend in easily in multiplayer as well—forcing you to keep you're eyes very very peeled
  • Unlockables. Weapons, perks, upgrades, challenges…
  • Fresh FPS. Sadly, its networking lacks a lot of MoHH2's flexibility, but the maps, the weapons, the campaign… WaWii is the whole package, not one of the PSP/PS2 ports we're used to
  • Weapon selection is good, and their respective strengths are clear from the selection screen
  • Custom Classes rock and seem well balanced.
  • Streak bonuses rock. Yeah, they get used against you as much as for you, but they add a nice element to the game. I recommend relying heavily on melee to get the dogs. You can shoot them at a distance, but once they're in your face, pull that knife baby. Surveillance plane: 3 kills, Artillery strike (which can kill friendlies too): 5 kills, Dogs: 7 kills.
  • You can jump. I spent a good 5 minutes looking for the jump button when I first bought MoHH2 before finally (*gasp*) opening the manual, only to discover that in EA's book, apparently man had not learned to jump yet in the World War 2 era. Activision and my grandpa disagree.
  • Update: Spawning in TDMs starts you with your team and tends to put you close to your team on respawn. A welcome system.
  • Update: I never have to use the accelerometer. I do toss poison gas grenades, but I suspect Treyarch used the IR light orientation for the twist feedback rather than the accelerometer, like MoHH2 did with scope zooming. Bad motion controls can really screw an experience, but Treyarch wisely limited them.

The Neutral

  • You can change button layouts between several preset layouts. This would be in the good column if there were one custom layout option.
  • No ammo pickups online. You can pick up the weapons of the dead, but even if it's the same weapon you already have, you don't get to combine ammo.

Expect a few updates tomorrow, and feel free to flame my list in the comments.

Permalink


by David MarseillesDavid Marseilles
on 09 Nov 2008 22:25
Tags: cod5 fps news wawii wwii

WaWii Online Revealed

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Call of Duty: World at War (WaWii) is getting the full preview from users who've gotten their hands on the game. Wondering what the online offerings are and how they work? Keep reading.
  • No lobbies =(
  • As we told you, it's an 8 player online game =(
  • Options for getting into a game are "Find a Match" or "Private Match"
    • There are 8 maps
    • Large Maps are Asylum and Cliffside, Medium maps are Castle, Hangar, Makin, and Upheaval, Small maps are Dome and Courtyard
    • You don't get to choose your maps in "Find a Match", they appear to be randomly chosen. To skip one you don't like, at least half the players gathered must choose to do so. =(
    • You can customize a lot options, including which map you want, in private match. More details when we have them.
  • Early reports are that Friend Codes are Not required for private matches =)
    • WiiHD remains skeptical and awaits more information however
    • It is still unclear how you get other players into a private match, so you should remain skeptical too
    • Update New reports indicate that the only conceivable way to get people into your private match, is through your Friend List — which is Friend Code controlled.
    • Update one user from callofduty.com claims (based on 2nd hand information) that after a random match, you can send friend requests from a list of recent opponents, a la Mario Kart Wii, in addition to adding via Friend Code
      • Update: so far there is no corroboration for the idea that you can add someone without a FC. WiiHD is investigating and encourages skepticism with all things related to FCs. Update: On further inspection, WiiHD can find no such option. Until someone with firsthand experience explains it, we're assuming it's bogus.
  • Leaderboards can be found under the "Barracks" moniker, and there is a locked mode called "Create a class" for custom class creation
    • For Create a Class, you choose a Primary weapon, a sidearm, a primary grenade and a special grenade and 3 perks
  • Match modes are "Bootcamp" (TDM for people under level 8 only), "TDM", "Free for All", "Hardcore TDM" (a locked mode, presumably just for vets), and "Veteran" (also locked at the beginning)

We'll update this when we know more about the Private Match setup.

Special thanks to zzzpwned and garththecat for sharing the info. Special thanks to MetroidCrime and the best Wii gaming forum for bringing it to WiiHD's attention. There is user gameplay footage after the break.

Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 20:49
Tags: cod5 fps rumor wawii wii wwii

Rumor: World At War Perks List (Updated)

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Update: Vampheric did not do the collection work for his lists, he just copied them from elsewhere without crediting the original creator, so he is no longer credited for it. FullMetal at CallofDuty.com seems to be the origin of most of the list. The lists in this post have been updated to reflect FullMetal's work, his graphical guide has been added, and his weapon's guide, which is both more complete and better sourced, has been posted.

An industrious GameFaqs user, Vampheric FullMetal has put together a list of perks and weapons expected in Call of Duty: World at War. We've filed this under rumor, since the list isn't completely sourced and we lack links, but most of it reeks of truthiness, so we're passing it on. FullMetal Claims the italicized perks and weapons have been confirmed. You be the judge.

Perks

- Juggernaut (Confirmed by Treyarch in interview)
- Martyrdom (Confirmed by Treyarch in interview)
- Stopping Power (August issue of Xbox Magazine, thanks shawn12390!)
- Deep Impact (August issue of Xbox Magazine, thanks shawn12390!)
- Flack Jacket [Allows the player to survive heavy grenade impacts/blasts.] (Confirmed by GameSpot)
- 'Mid clip M1 Reloading' (Confirmed by "computerandvideogames" article, thanks MaTtKs1! And also Gameplay Footage)
- Sleight of Hand
- Extreme Conditioning
- Steady Aim
- Bandoleer
- Iron Lungs
- Sonic Boom [adds the ability to spread a deadlier & vaster sea of fire, thanks pr1ck for the idea]
- Last Stand
- Monkey [Climbing trees, thanks GirlsHateMe]
- Frogman [Faster Swimming, thanks GirlsHateMe]
- Play Dead [Ability to fake death, thanks GirlsHateMe]
- Crouch Sprinter [Allows you to sprint while being in crouch position/cover, thanks GirlsHateMe]
- Banzai [Allows you to draw, charge & use your melee weapons alot faster (even when sprinting), providing more damage to the enemy, thanks GirlsHateMe]

Vehicle related perks

- "Extra armour" [This makes each vehicle stronger ["Juggernaut" perk for vehicles]
- "Lightweight tank/vehicle" [This gives each vehicle the ability to go very fast but on the other hand you'll be more vulnerable. ["Extreme Conditioning" for vehicles]
- "Mechanic" [Repairing vehicles (to a certain extent), thanks GirlsHateMe]
- Chameleon [Adds vegetation foliage to your tank for camouflage concealment]
- Lubricant [Faster tank turrent movement]
- Machine Gunner [Adds a machine gun to any vehicle that can be fitted with one]
- Tank Commander [Allows infantry to be spawned next to you your vehicle so you can provide them cover/a lift]
- Optics [Interior tank view for zoomed and more precise targeting; "Red Orchestra" style]
- High-explosive (HE) Round [Does more damage to infantry and has a higher blast radius, good for taking out groups but is weak against tanks]
- Armour-piercing (AP) [Does more damage to tanks but is weak against infantry]
- Dragon [Adds a flamethrower to your tank but other rounds are disabled]

What are perks? They are player customizations that let you add certain skills to your in-game self, creating a custom class of soldier. Perks were a very popular part of Infinity Ward's hit Call of Duty 4, so Treyarch has wisely chosen to keep them in World at War. In addition to an equally unsourced Weapons list, there's a CoD4 perks trailer FullMetal's visual guide to confirmed weapons is after the break, to help you get an idea of what Treyarch is shooting for.

Source (Updated) Via SlyFoxxonius With help locating the original source from Jahmaal | Permalink


by David MarseillesDavid Marseilles
on 23 Aug 2008 04:47
Tags: cod5 fps video wawii wii wwii

Call of Duty: World At War Gameplay Footage

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Courtesy of Games Convention at Leipzig, we've got new footage for Call of Duty: World At War. More than 4 minutes of gameplay. Naturally, from the 360 version. Regardless, the single player campaign has a really nice look to it. The idea of jungle warfare can sometimes dredge up super-depressing Vietnam era memories shaded by slightly post-Vietnam era movies. But Treyarch's rendering looks to strike just the right note. Not dreary, but still gritty. Action packed and full of ambushes. Environments full of ambushes, and as we mentioned before, AI designed to take full advantage of that environment.

Now it's time to cross your fingers that Wii doesn't lose out on any more of the game's feature set.

Watch the video after the break.

Via X3F | Permalink


by David MarseillesDavid Marseilles
on 20 Aug 2008 21:02
Tags: cod5 fps news wawii wii wwii

Call of Duty WaWii Co-op, Round 2 (Update)

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Update: Apologies, the offline co-op is not on-rails. One player has full free-moving control, and there is a second aiming reticule for a second player who is at the mercy of the movements of the first player.

Activision Community Manager JD (who, for the record, is just doing his job) has once again taken on the Call of Duty WaWii co-op slight In which Wii gets only an on-rails, 2 player offline co-op, while the PS360 gets 4 player online co-op.

Ok, so they slighted Wii. Not exactly new territory for us. What really puts a craw in WiiHD's hide is that they won't admit they slighted Wii. Read this excerpt:

First, we have teams of engineers that have investigated online co-op for the Wii, and it simply is not physically possible with the Wii hardware and the engine we have running on the platform. The graphical accomplishments of CoD:WW utilize more of the system resources available on the Wii than other games in order to look as good as it does.

It's the Wii's fault. It's Nintendo's fault. It's anybody else's fault. And "teams of engineers"? You'd think they brought in an army of specialists before scrapping the idea. I doubt that.

The fact of the matter is that if they wanted to include online co-op, they could have. It very likely would have involved decreasing the level of graphical output for that mode, which is why he qualifies just how impossible online co-op is by saying "with the … engine we have running." The intent of this paragraph is clearly to leave the impression that the feature could not be accomplished, even though he states the key to including that feature—less graphical fidelity (just as we discussed before) for that mode in particular.

So why not tune down the graphics for an online co-op mode? Even a 2 player online co-op mode? Because it's more work, and it isn't worth it to Treyarch. More specifically, the extra work isn't worth it for Wii. The Wii platform has come a long way in a year, after all, COD4 and the talented Infinity Ward couldn't even be bothered to make up an excuse as to why they didn't care about us. I believe their exact statement when asked about a Wii port at the time involved chortling and snorting Dr. Pepper from their noses.

But Wii, and Wii owners, are still not given the respect other consoles get by default. Treyarch would have you accept their say-so that they Wii just isn't good enough for a full feature set and sit down and shut up. If you do, developers won't change their treatment of you. They'll be happy to make money of you, but as appears to be happening with EA and their second Godfather, they'll focus on the other systems, and think about tossing us the scraps later, because we're willing to take the abuse.

WiiHD doesn't want you to flame anyone. And if a nice little on-rails offline mode makes you happy, please feel free to be happy. But don't accept half-lies as the truth. Not demanding excellence is the surest way not to get it. As proof of how much loving Wii gets, hit the break to see the whooping 2 Wii screens released thus far and a description of the WaWii offline co-op. Of course Treyarch cares, just not enough to take a few more snapshots.

CallofDuty.com Via undrclsshero | Permalink


by David MarseillesDavid Marseilles
on 25 Jun 2008 18:53
Tags: cod5 fps interview wawii wii wwii

CoD5, Treyarch is Talking the Talk

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In an interview with Joystiq, Treyarch rep Mark Lamia spent a fair amount of time talking about the Wii version of the game, sometimes unprompted. He must be aware that CoD3 wasn't the bundle of joy we were hoping for. He claims CoD5 will be better because 1)There's no PS2 version, so the team on Wii is focused on it's capabilities alone, 2) they've had a two year time frame to work on it unlike the one year they had for COD3 as a launch title for PS3 and Wii, and finally 3) this one's online, unlike CoD3 Wii which had no multiplayer of any kind.

Anyone feeling trusting today? WiiHD isn't. Their excuses sound reasonable enough, but they're going to have produce something impressive before we offer up our fragile hearts to be ripped out, thrown to the floor, and crushed by Mexican hat dancers. Again.
Via Joystiq | Permalink


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